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path: root/drivers/gpu/drm/sun4i/sun4i_layer.c
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/*
 * Copyright (C) 2015 Free Electrons
 * Copyright (C) 2015 NextThing Co
 *
 * Maxime Ripard <maxime.ripard@free-electrons.com>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation; either version 2 of
 * the License, or (at your option) any later version.
 */

#include <drm/drm_atomic_helper.h>
#include <drm/drm_plane_helper.h>
#include <drm/drmP.h>

#include "sun4i_backend.h"
#include "sun4i_layer.h"
#include "sunxi_engine.h"

struct sun4i_plane_desc {
	       enum drm_plane_type     type;
	       u8                      pipe;
	       const uint32_t          *formats;
	       uint32_t                nformats;
};

static void sun4i_backend_layer_atomic_disable(struct drm_plane *plane,
					       struct drm_plane_state *old_state)
{
	struct sun4i_layer *layer = plane_to_sun4i_layer(plane);
	struct sun4i_backend *backend = layer->backend;

	sun4i_backend_layer_enable(backend, layer->id, false);
}

static void sun4i_backend_layer_atomic_update(struct drm_plane *plane,
					      struct drm_plane_state *old_state)
{
	struct sun4i_layer *layer = plane_to_sun4i_layer(plane);
	struct sun4i_backend *backend = layer->backend;

	sun4i_backend_update_layer_coord(backend, layer->id, plane);
	sun4i_backend_update_layer_formats(backend, layer->id, plane);
	sun4i_backend_update_layer_buffer(backend, layer->id, plane);
	sun4i_backend_layer_enable(backend, layer->id, true);
}

static const struct drm_plane_helper_funcs sun4i_backend_layer_helper_funcs = {
	.atomic_disable	= sun4i_backend_layer_atomic_disable,
	.atomic_update	= sun4i_backend_layer_atomic_update,
};

static const struct drm_plane_funcs sun4i_backend_layer_funcs = {
	.atomic_destroy_state	= drm_atomic_helper_plane_destroy_state,
	.atomic_duplicate_state	= drm_atomic_helper_plane_duplicate_state,
	.destroy		= drm_plane_cleanup,
	.disable_plane		= drm_atomic_helper_disable_plane,
	.reset			= drm_atomic_helper_plane_reset,
	.update_plane		= drm_atomic_helper_update_plane,
};

static const uint32_t sun4i_backend_layer_formats_primary[] = {
	DRM_FORMAT_ARGB8888,
	DRM_FORMAT_RGB888,
	DRM_FORMAT_RGB565,
	DRM_FORMAT_XRGB8888,
};

static const uint32_t sun4i_backend_layer_formats_overlay[] = {
	DRM_FORMAT_ARGB8888,
	DRM_FORMAT_ARGB4444,
	DRM_FORMAT_ARGB1555,
	DRM_FORMAT_RGBA5551,
	DRM_FORMAT_RGBA4444,
	DRM_FORMAT_RGB888,
	DRM_FORMAT_RGB565,
	DRM_FORMAT_XRGB8888,
};

static const struct sun4i_plane_desc sun4i_backend_planes[] = {
	{
		.type = DRM_PLANE_TYPE_PRIMARY,
		.pipe = 0,
		.formats = sun4i_backend_layer_formats_primary,
		.nformats = ARRAY_SIZE(sun4i_backend_layer_formats_primary),
	},
	{
		.type = DRM_PLANE_TYPE_OVERLAY,
		.pipe = 1,
		.formats = sun4i_backend_layer_formats_overlay,
		.nformats = ARRAY_SIZE(sun4i_backend_layer_formats_overlay),
	},
};

static struct sun4i_layer *sun4i_layer_init_one(struct drm_device *drm,
						struct sun4i_backend *backend,
						const struct sun4i_plane_desc *plane)
{
	struct sun4i_layer *layer;
	int ret;

	layer = devm_kzalloc(drm->dev, sizeof(*layer), GFP_KERNEL);
	if (!layer)
		return ERR_PTR(-ENOMEM);

	/* possible crtcs are set later */
	ret = drm_universal_plane_init(drm, &layer->plane, 0,
				       &sun4i_backend_layer_funcs,
				       plane->formats, plane->nformats,
				       NULL, plane->type, NULL);
	if (ret) {
		dev_err(drm->dev, "Couldn't initialize layer\n");
		return ERR_PTR(ret);
	}

	drm_plane_helper_add(&layer->plane,
			     &sun4i_backend_layer_helper_funcs);
	layer->backend = backend;

	return layer;
}

struct drm_plane **sun4i_layers_init(struct drm_device *drm,
				     struct sunxi_engine *engine)
{
	struct drm_plane **planes;
	struct sun4i_backend *backend = engine_to_sun4i_backend(engine);
	int i;

	planes = devm_kcalloc(drm->dev, ARRAY_SIZE(sun4i_backend_planes) + 1,
			      sizeof(*planes), GFP_KERNEL);
	if (!planes)
		return ERR_PTR(-ENOMEM);

	/*
	 * The hardware is a bit unusual here.
	 *
	 * Even though it supports 4 layers, it does the composition
	 * in two separate steps.
	 *
	 * The first one is assigning a layer to one of its two
	 * pipes. If more that 1 layer is assigned to the same pipe,
	 * and if pixels overlaps, the pipe will take the pixel from
	 * the layer with the highest priority.
	 *
	 * The second step is the actual alpha blending, that takes
	 * the two pipes as input, and uses the eventual alpha
	 * component to do the transparency between the two.
	 *
	 * This two steps scenario makes us unable to guarantee a
	 * robust alpha blending between the 4 layers in all
	 * situations. So we just expose two layers, one per pipe. On
	 * SoCs that support it, sprites could fill the need for more
	 * layers.
	 */
	for (i = 0; i < ARRAY_SIZE(sun4i_backend_planes); i++) {
		const struct sun4i_plane_desc *plane = &sun4i_backend_planes[i];
		struct sun4i_layer *layer;

		layer = sun4i_layer_init_one(drm, backend, plane);
		if (IS_ERR(layer)) {
			dev_err(drm->dev, "Couldn't initialize %s plane\n",
				i ? "overlay" : "primary");
			return ERR_CAST(layer);
		};

		DRM_DEBUG_DRIVER("Assigning %s plane to pipe %d\n",
				 i ? "overlay" : "primary", plane->pipe);
		regmap_update_bits(engine->regs, SUN4I_BACKEND_ATTCTL_REG0(i),
				   SUN4I_BACKEND_ATTCTL_REG0_LAY_PIPESEL_MASK,
				   SUN4I_BACKEND_ATTCTL_REG0_LAY_PIPESEL(plane->pipe));

		layer->id = i;
		planes[i] = &layer->plane;
	};

	return planes;
}