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vc4_drm.h
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Commit message (
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Author
2018-05-03
drm/vc4: Add a pad field to align drm_vc4_submit_cl to 64 bits.
Eric Anholt
2018-04-30
drm/vc4: Export fence through syncobj
Stefan Schake
2018-04-30
drm/vc4: Syncobj import support
Stefan Schake
2018-02-10
drm/vc4: Expose performance counters to userspace
Boris Brezillon
2017-10-19
drm/vc4: Add the DRM_IOCTL_VC4_GEM_MADVISE ioctl
Boris Brezillon
2017-08-08
drm/vc4: Add exec flags to allow forcing a specific X/Y tile walk order.
Eric Anholt
2017-07-28
drm/vc4: Add an ioctl for labeling GEM BOs for summary stats
Eric Anholt
2017-06-15
drm/vc4: Add get/set tiling ioctls.
Eric Anholt
2016-11-16
drm/vc4: Add fragment shader threading support
Jonas Pfeil
2016-11-03
drm/vc4: Add support for rendering with ETC1 textures.
Eric Anholt
2016-07-15
drm/vc4: Add a getparam to signal support for branches.
Eric Anholt
2016-07-14
drm/vc4: Add a getparam ioctl for getting the V3D identity regs.
Eric Anholt
2016-05-13
drm/vc4: add extern C guard for the UAPI header
Emil Velikov
2015-12-07
drm/vc4: Add an interface for capturing the GPU state after a hang.
Eric Anholt
2015-12-07
drm/vc4: Add support for drawing 3D frames.
Eric Anholt
2015-12-07
drm/vc4: Add an API for creating GPU shaders in GEM BOs.
Eric Anholt
2015-12-07
drm/vc4: Add create and map BO ioctls.
Eric Anholt