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authorJens Axboe <axboe@kernel.dk>2024-01-29 12:00:58 -0700
committerJens Axboe <axboe@kernel.dk>2024-01-29 13:19:58 -0700
commit76b367a2d83163cf19173d5cb0b562acbabc8eac (patch)
treef179f216aa4d89de9b45a81b85f436640588fbcd /net/l3mdev
parent704ea888d646cb9d715662944cf389c823252ee0 (diff)
io_uring/net: limit inline multishot retries
If we have multiple clients and some/all are flooding the receives to such an extent that we can retry a LOT handling multishot receives, then we can be starving some clients and hence serving traffic in an imbalanced fashion. Limit multishot retry attempts to some arbitrary value, whose only purpose serves to ensure that we don't keep serving a single connection for way too long. We default to 32 retries, which should be more than enough to provide fairness, yet not so small that we'll spend too much time requeuing rather than handling traffic. Cc: stable@vger.kernel.org Depends-on: 704ea888d646 ("io_uring/poll: add requeue return code from poll multishot handling") Depends-on: 1e5d765a82f ("io_uring/net: un-indent mshot retry path in io_recv_finish()") Depends-on: e84b01a880f6 ("io_uring/poll: move poll execution helpers higher up") Fixes: b3fdea6ecb55 ("io_uring: multishot recv") Fixes: 9bb66906f23e ("io_uring: support multishot in recvmsg") Link: https://github.com/axboe/liburing/issues/1043 Signed-off-by: Jens Axboe <axboe@kernel.dk>
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