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authorMelissa Wen <mwen@igalia.com>2023-11-30 13:40:30 -0300
committerMaíra Canal <mcanal@igalia.com>2023-12-01 09:34:19 -0300
commitaafc1a2bea67460c41a289e8bb1e4dc6d016fe11 (patch)
tree3042f84f5824497ee4edd8663b085f2f50bad31a /include/uapi/drm/v3d_drm.h
parent464c61e76de851a216e667c91332172c68ffed54 (diff)
drm/v3d: Add a CPU job submission
Create a new type of job, a CPU job. A CPU job is a type of job that performs operations that requires CPU intervention. The overall idea is to use user extensions to enable different types of CPU job, allowing the CPU job to perform different operations according to the type of user extension. The user extension ID identify the type of CPU job that must be dealt. Having a CPU job is interesting for synchronization purposes as a CPU job has a queue like any other V3D job and can be synchoronized by the multisync extension. Signed-off-by: Melissa Wen <mwen@igalia.com> Co-developed-by: Maíra Canal <mcanal@igalia.com> Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-9-mcanal@igalia.com
Diffstat (limited to 'include/uapi/drm/v3d_drm.h')
-rw-r--r--include/uapi/drm/v3d_drm.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/include/uapi/drm/v3d_drm.h b/include/uapi/drm/v3d_drm.h
index 1a7d7a689de3..00abef9d0db7 100644
--- a/include/uapi/drm/v3d_drm.h
+++ b/include/uapi/drm/v3d_drm.h
@@ -41,6 +41,7 @@ extern "C" {
#define DRM_V3D_PERFMON_CREATE 0x08
#define DRM_V3D_PERFMON_DESTROY 0x09
#define DRM_V3D_PERFMON_GET_VALUES 0x0a
+#define DRM_V3D_SUBMIT_CPU 0x0b
#define DRM_IOCTL_V3D_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl)
#define DRM_IOCTL_V3D_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo)
@@ -56,6 +57,7 @@ extern "C" {
struct drm_v3d_perfmon_destroy)
#define DRM_IOCTL_V3D_PERFMON_GET_VALUES DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_GET_VALUES, \
struct drm_v3d_perfmon_get_values)
+#define DRM_IOCTL_V3D_SUBMIT_CPU DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CPU, struct drm_v3d_submit_cpu)
#define DRM_V3D_SUBMIT_CL_FLUSH_CACHE 0x01
#define DRM_V3D_SUBMIT_EXTENSION 0x02
@@ -93,6 +95,7 @@ enum v3d_queue {
V3D_TFU,
V3D_CSD,
V3D_CACHE_CLEAN,
+ V3D_CPU,
};
/**
@@ -276,6 +279,7 @@ enum drm_v3d_param {
DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH,
DRM_V3D_PARAM_SUPPORTS_PERFMON,
DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT,
+ DRM_V3D_PARAM_SUPPORTS_CPU_QUEUE,
};
struct drm_v3d_get_param {
@@ -361,6 +365,19 @@ struct drm_v3d_submit_csd {
__u32 pad;
};
+struct drm_v3d_submit_cpu {
+ /* Pointer to a u32 array of the BOs that are referenced by the job. */
+ __u64 bo_handles;
+
+ /* Number of BO handles passed in (size is that times 4). */
+ __u32 bo_handle_count;
+
+ __u32 flags;
+
+ /* Pointer to an array of ioctl extensions*/
+ __u64 extensions;
+};
+
enum {
V3D_PERFCNT_FEP_VALID_PRIMTS_NO_PIXELS,
V3D_PERFCNT_FEP_VALID_PRIMS,