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-rw-r--r--Documentation/gpu/drm-kms.rst11
1 files changed, 10 insertions, 1 deletions
diff --git a/Documentation/gpu/drm-kms.rst b/Documentation/gpu/drm-kms.rst
index c68588ce4090..b9330343d1bc 100644
--- a/Documentation/gpu/drm-kms.rst
+++ b/Documentation/gpu/drm-kms.rst
@@ -260,7 +260,8 @@ Taken all together there's two consequences for the atomic design:
drm_connector_state <drm_connector_state>` for connectors. These are the only
objects with userspace-visible and settable state. For internal state drivers
can subclass these structures through embeddeding, or add entirely new state
- structures for their globally shared hardware functions.
+ structures for their globally shared hardware functions, see :c:type:`struct
+ drm_private_state<drm_private_state>`.
- An atomic update is assembled and validated as an entirely free-standing pile
of structures within the :c:type:`drm_atomic_state <drm_atomic_state>`
@@ -269,6 +270,14 @@ Taken all together there's two consequences for the atomic design:
to the driver and modeset objects. This way rolling back an update boils down
to releasing memory and unreferencing objects like framebuffers.
+Locking of atomic state structures is internally using :c:type:`struct
+drm_modeset_lock <drm_modeset_lock>`. As a general rule the locking shouldn't be
+exposed to drivers, instead the right locks should be automatically acquired by
+any function that duplicates or peeks into a state, like e.g.
+:c:func:`drm_atomic_get_crtc_state()`. Locking only protects the software data
+structure, ordering of committing state changes to hardware is sequenced using
+:c:type:`struct drm_crtc_commit <drm_crtc_commit>`.
+
Read on in this chapter, and also in :ref:`drm_atomic_helper` for more detailed
coverage of specific topics.