diff options
author | Eric Anholt <eric@anholt.net> | 2016-09-27 09:03:13 -0700 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2016-10-06 11:53:50 -0700 |
commit | 7edabee06a5622190d59689a64f5e17d1c343cc3 (patch) | |
tree | ae271f8f9fc2af7cdbf9b9bf84e17f99180a388d /drivers/gpu/drm/vc4/vc4_gem.c | |
parent | 57b9f569447c4ab7b2a7e34a13e468311db4cd64 (diff) |
drm/vc4: Fix races when the CS reads from render targets.
With the introduction of bin/render pipelining, the previous job may
not be completed when we start binning the next one. If the previous
job wrote our VBO, IB, or CS textures, then the binning stage might
get stale or uninitialized results.
Fixes the major rendering failure in glmark2 -b terrain.
Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: ca26d28bbaa3 ("drm/vc4: improve throughput by pipelining binning and rendering jobs")
Cc: stable@vger.kernel.org
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_gem.c')
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_gem.c | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c index 77daea6cb866..47a095f392f8 100644 --- a/drivers/gpu/drm/vc4/vc4_gem.c +++ b/drivers/gpu/drm/vc4/vc4_gem.c @@ -467,6 +467,11 @@ vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno) list_for_each_entry(bo, &exec->unref_list, unref_head) { bo->seqno = seqno; } + + for (i = 0; i < exec->rcl_write_bo_count; i++) { + bo = to_vc4_bo(&exec->rcl_write_bo[i]->base); + bo->write_seqno = seqno; + } } /* Queues a struct vc4_exec_info for execution. If no job is @@ -669,6 +674,14 @@ vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec) goto fail; ret = vc4_validate_shader_recs(dev, exec); + if (ret) + goto fail; + + /* Block waiting on any previous rendering into the CS's VBO, + * IB, or textures, so that pixels are actually written by the + * time we try to read them. + */ + ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true); fail: drm_free_large(temp); |