diff options
author | Steven Whitehouse <swhiteho@redhat.com> | 2009-02-17 14:13:35 +0000 |
---|---|---|
committer | Steven Whitehouse <steve@dolmen.chygwyn.com> | 2009-03-24 11:21:22 +0000 |
commit | 223b2b889f379dcea9cef722336a57e8b398bc95 (patch) | |
tree | a377d9be5eb756bac3d1866cbb6171cae6ef7dde | |
parent | 64d576ba23bfd9b770cbb0279200f479272eb859 (diff) |
GFS2: Fix alignment issue and tidy gfs2_bitfit
An alignment issue with the existing bitfit algorithm was reported
on IA64. This patch attempts to fix that, and also to tidy up the
code a bit. There is now more documentation about how this works
and it has survived a number of different tests.
Signed-off-by: Steven Whitehouse <swhiteho@redhat.com>
-rw-r--r-- | fs/gfs2/rgrp.c | 132 |
1 files changed, 70 insertions, 62 deletions
diff --git a/fs/gfs2/rgrp.c b/fs/gfs2/rgrp.c index a068ac940de1..c0abe698af82 100644 --- a/fs/gfs2/rgrp.c +++ b/fs/gfs2/rgrp.c @@ -132,81 +132,89 @@ static inline unsigned char gfs2_testbit(struct gfs2_rgrpd *rgd, } /** + * gfs2_bit_search + * @ptr: Pointer to bitmap data + * @mask: Mask to use (normally 0x55555.... but adjusted for search start) + * @state: The state we are searching for + * + * We xor the bitmap data with a patter which is the bitwise opposite + * of what we are looking for, this gives rise to a pattern of ones + * wherever there is a match. Since we have two bits per entry, we + * take this pattern, shift it down by one place and then and it with + * the original. All the even bit positions (0,2,4, etc) then represent + * successful matches, so we mask with 0x55555..... to remove the unwanted + * odd bit positions. + * + * This allows searching of a whole u64 at once (32 blocks) with a + * single test (on 64 bit arches). + */ + +static inline u64 gfs2_bit_search(const __le64 *ptr, u64 mask, u8 state) +{ + u64 tmp; + static const u64 search[] = { + [0] = 0xffffffffffffffff, + [1] = 0xaaaaaaaaaaaaaaaa, + [2] = 0x5555555555555555, + [3] = 0x0000000000000000, + }; + tmp = le64_to_cpu(*ptr) ^ search[state]; + tmp &= (tmp >> 1); + tmp &= mask; + return tmp; +} + +/** * gfs2_bitfit - Search an rgrp's bitmap buffer to find a bit-pair representing * a block in a given allocation state. * @buffer: the buffer that holds the bitmaps - * @buflen: the length (in bytes) of the buffer + * @len: the length (in bytes) of the buffer * @goal: start search at this block's bit-pair (within @buffer) - * @old_state: GFS2_BLKST_XXX the state of the block we're looking for. + * @state: GFS2_BLKST_XXX the state of the block we're looking for. * * Scope of @goal and returned block number is only within this bitmap buffer, * not entire rgrp or filesystem. @buffer will be offset from the actual - * beginning of a bitmap block buffer, skipping any header structures. + * beginning of a bitmap block buffer, skipping any header structures, but + * headers are always a multiple of 64 bits long so that the buffer is + * always aligned to a 64 bit boundary. + * + * The size of the buffer is in bytes, but is it assumed that it is + * always ok to to read a complete multiple of 64 bits at the end + * of the block in case the end is no aligned to a natural boundary. * * Return: the block number (bitmap buffer scope) that was found */ -static u32 gfs2_bitfit(const u8 *buffer, unsigned int buflen, u32 goal, - u8 old_state) +u32 gfs2_bitfit(const u8 *buf, const unsigned int len, u32 goal, u8 state) { - const u8 *byte, *start, *end; - int bit, startbit; - u32 g1, g2, misaligned; - unsigned long *plong; - unsigned long lskipval; - - lskipval = (old_state & GFS2_BLKST_USED) ? LBITSKIP00 : LBITSKIP55; - g1 = (goal / GFS2_NBBY); - start = buffer + g1; - byte = start; - end = buffer + buflen; - g2 = ALIGN(g1, sizeof(unsigned long)); - plong = (unsigned long *)(buffer + g2); - startbit = bit = (goal % GFS2_NBBY) * GFS2_BIT_SIZE; - misaligned = g2 - g1; - if (!misaligned) - goto ulong_aligned; -/* parse the bitmap a byte at a time */ -misaligned: - while (byte < end) { - if (((*byte >> bit) & GFS2_BIT_MASK) == old_state) { - return goal + - (((byte - start) * GFS2_NBBY) + - ((bit - startbit) >> 1)); - } - bit += GFS2_BIT_SIZE; - if (bit >= GFS2_NBBY * GFS2_BIT_SIZE) { - bit = 0; - byte++; - misaligned--; - if (!misaligned) { - plong = (unsigned long *)byte; - goto ulong_aligned; - } - } - } - return BFITNOENT; - -/* parse the bitmap a unsigned long at a time */ -ulong_aligned: - /* Stop at "end - 1" or else prefetch can go past the end and segfault. - We could "if" it but we'd lose some of the performance gained. - This way will only slow down searching the very last 4/8 bytes - depending on architecture. I've experimented with several ways - of writing this section such as using an else before the goto - but this one seems to be the fastest. */ - while ((unsigned char *)plong < end - sizeof(unsigned long)) { - prefetch(plong + 1); - if (((*plong) & LBITMASK) != lskipval) - break; - plong++; - } - if ((unsigned char *)plong < end) { - byte = (const u8 *)plong; - misaligned += sizeof(unsigned long) - 1; - goto misaligned; + u32 spoint = (goal << 1) & ((8*sizeof(u64)) - 1); + const __le64 *ptr = ((__le64 *)buf) + (goal >> 5); + const __le64 *end = (__le64 *)(buf + ALIGN(len, sizeof(u64))); + u64 tmp; + u64 mask = 0x5555555555555555; + u32 bit; + + BUG_ON(state > 3); + + /* Mask off bits we don't care about at the start of the search */ + mask <<= spoint; + tmp = gfs2_bit_search(ptr, mask, state); + ptr++; + while(tmp == 0 && ptr < end) { + tmp = gfs2_bit_search(ptr, 0x5555555555555555, state); + ptr++; } - return BFITNOENT; + /* Mask off any bits which are more than len bytes from the start */ + if (ptr == end && (len & (sizeof(u64) - 1))) + tmp &= (((u64)~0) >> (64 - 8*(len & (sizeof(u64) - 1)))); + /* Didn't find anything, so return */ + if (tmp == 0) + return BFITNOENT; + ptr--; + bit = fls64(tmp); + bit--; /* fls64 always adds one to the bit count */ + bit /= 2; /* two bits per entry in the bitmap */ + return (((const unsigned char *)ptr - buf) * GFS2_NBBY) + bit; } /** |