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// SPDX-License-Identifier: GPL-2.0
//! Extensions to the [`alloc`] crate.
#[cfg(not(any(test, testlib)))]
pub mod allocator;
pub mod kbox;
pub mod kvec;
pub mod vec_ext;
#[cfg(any(test, testlib))]
pub mod allocator_test;
#[cfg(any(test, testlib))]
pub use self::allocator_test as allocator;
pub use self::kbox::Box;
pub use self::kbox::KBox;
pub use self::kbox::KVBox;
pub use self::kbox::VBox;
pub use self::kvec::KVVec;
pub use self::kvec::KVec;
pub use self::kvec::VVec;
pub use self::kvec::Vec;
/// Indicates an allocation error.
#[derive(Copy, Clone, PartialEq, Eq, Debug)]
pub struct AllocError;
use core::{alloc::Layout, ptr::NonNull};
/// Flags to be used when allocating memory.
///
/// They can be combined with the operators `|`, `&`, and `!`.
///
/// Values can be used from the [`flags`] module.
#[derive(Clone, Copy)]
pub struct Flags(u32);
impl Flags {
/// Get the raw representation of this flag.
pub(crate) fn as_raw(self) -> u32 {
self.0
}
}
impl core::ops::BitOr for Flags {
type Output = Self;
fn bitor(self, rhs: Self) -> Self::Output {
Self(self.0 | rhs.0)
}
}
impl core::ops::BitAnd for Flags {
type Output = Self;
fn bitand(self, rhs: Self) -> Self::Output {
Self(self.0 & rhs.0)
}
}
impl core::ops::Not for Flags {
type Output = Self;
fn not(self) -> Self::Output {
Self(!self.0)
}
}
/// Allocation flags.
///
/// These are meant to be used in functions that can allocate memory.
pub mod flags {
use super::Flags;
/// Zeroes out the allocated memory.
///
/// This is normally or'd with other flags.
pub const __GFP_ZERO: Flags = Flags(bindings::__GFP_ZERO);
/// Allow the allocation to be in high memory.
///
/// Allocations in high memory may not be mapped into the kernel's address space, so this can't
/// be used with `kmalloc` and other similar methods.
///
/// This is normally or'd with other flags.
pub const __GFP_HIGHMEM: Flags = Flags(bindings::__GFP_HIGHMEM);
/// Users can not sleep and need the allocation to succeed.
///
/// A lower watermark is applied to allow access to "atomic reserves". The current
/// implementation doesn't support NMI and few other strict non-preemptive contexts (e.g.
/// raw_spin_lock). The same applies to [`GFP_NOWAIT`].
pub const GFP_ATOMIC: Flags = Flags(bindings::GFP_ATOMIC);
/// Typical for kernel-internal allocations. The caller requires ZONE_NORMAL or a lower zone
/// for direct access but can direct reclaim.
pub const GFP_KERNEL: Flags = Flags(bindings::GFP_KERNEL);
/// The same as [`GFP_KERNEL`], except the allocation is accounted to kmemcg.
pub const GFP_KERNEL_ACCOUNT: Flags = Flags(bindings::GFP_KERNEL_ACCOUNT);
/// For kernel allocations that should not stall for direct reclaim, start physical IO or
/// use any filesystem callback. It is very likely to fail to allocate memory, even for very
/// small allocations.
pub const GFP_NOWAIT: Flags = Flags(bindings::GFP_NOWAIT);
/// Suppresses allocation failure reports.
///
/// This is normally or'd with other flags.
pub const __GFP_NOWARN: Flags = Flags(bindings::__GFP_NOWARN);
}
/// The kernel's [`Allocator`] trait.
///
/// An implementation of [`Allocator`] can allocate, re-allocate and free memory buffer described
/// via [`Layout`].
///
/// [`Allocator`] is designed to be implemented as a ZST; [`Allocator`] functions do not operate on
/// an object instance.
///
/// In order to be able to support `#[derive(SmartPointer)]` later on, we need to avoid a design
/// that requires an `Allocator` to be instantiated, hence its functions must not contain any kind
/// of `self` parameter.
///
/// # Safety
///
/// Memory returned from an allocator must point to a valid memory buffer and remain valid until
/// it is explicitly freed.
///
/// Any pointer to a memory buffer which is currently allocated must be valid to be passed to any
/// other [`Allocator`] function of the same type.
///
/// If `realloc` is called with:
/// - a size of zero, the given memory allocation, if any, must be freed
/// - `None`, a new memory allocation must be created
pub unsafe trait Allocator {
/// Allocate memory based on `layout` and `flags`.
///
/// On success, returns a buffer represented as `NonNull<[u8]>` that satisfies the layout
/// constraints (i.e. minimum size and alignment as specified by `layout`).
///
/// This function is equivalent to `realloc` when called with `None`.
fn alloc(layout: Layout, flags: Flags) -> Result<NonNull<[u8]>, AllocError> {
// SAFETY: Passing `None` to `realloc` is valid by it's safety requirements and asks for a
// new memory allocation.
unsafe { Self::realloc(None, layout, flags) }
}
/// Re-allocate an existing memory allocation to satisfy the requested `layout`. If the
/// requested size is zero, `realloc` behaves equivalent to `free`.
///
/// If the requested size is larger than the size of the existing allocation, a successful call
/// to `realloc` guarantees that the new or grown buffer has at least `Layout::size` bytes, but
/// may also be larger.
///
/// If the requested size is smaller than the size of the existing allocation, `realloc` may or
/// may not shrink the buffer; this is implementation specific to the allocator.
///
/// On allocation failure, the existing buffer, if any, remains valid.
///
/// The buffer is represented as `NonNull<[u8]>`.
///
/// # Safety
///
/// If `ptr = Some(p)`, then `p` must point to an existing and valid memory allocation created
/// by this allocator. The alignment encoded in `layout` must be smaller than or equal to the
/// alignment requested in the previous `alloc` or `realloc` call of the same allocation.
///
/// Additionally, `ptr` is allowed to be `None`; in this case a new memory allocation is
/// created.
unsafe fn realloc(
ptr: Option<NonNull<u8>>,
layout: Layout,
flags: Flags,
) -> Result<NonNull<[u8]>, AllocError>;
/// Free an existing memory allocation.
///
/// # Safety
///
/// `ptr` must point to an existing and valid memory allocation created by this `Allocator` and
/// must not be a dangling pointer.
///
/// The memory allocation at `ptr` must never again be read from or written to.
unsafe fn free(ptr: NonNull<u8>) {
// SAFETY: The caller guarantees that `ptr` points at a valid allocation created by this
// allocator. We are passing a `Layout` with the smallest possible alignment, so it is
// smaller than or equal to the alignment previously used with this allocation.
let _ = unsafe { Self::realloc(Some(ptr), Layout::new::<()>(), Flags(0)) };
}
}
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