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authorNoralf Trønnes <noralf@tronnes.org>2021-07-03 16:13:21 +0200
committerNoralf Trønnes <noralf@tronnes.org>2021-07-08 14:34:28 +0200
commita0356899ebe8ecde0da9c5685cc47154db973a5e (patch)
tree1e20ddd7dc8ae2d7d3cf0c2d0e061b3a217cf9b8
parentb3f4ef669357d5b9a2c5e8c33e3967a2070db7f9 (diff)
drm/gud: Add async_flush module parameter
Provide a way for userspace to choose synchronous flushing/pageflips. This helps save CPU and power. It is also useful for test scripts since userspace can know when a flush has happended and wait before doing the next visual test. Cc: Linus Walleij <linus.walleij@linaro.org> Signed-off-by: Noralf Trønnes <noralf@tronnes.org> Reviewed-by: Peter Stuge <peter@stuge.se> Link: https://patchwork.freedesktop.org/patch/msgid/20210703141321.35494-2-noralf@tronnes.org
-rw-r--r--drivers/gpu/drm/gud/gud_pipe.c15
1 files changed, 15 insertions, 0 deletions
diff --git a/drivers/gpu/drm/gud/gud_pipe.c b/drivers/gpu/drm/gud/gud_pipe.c
index e0fb6cc969a3..8f56bf618ac2 100644
--- a/drivers/gpu/drm/gud/gud_pipe.c
+++ b/drivers/gpu/drm/gud/gud_pipe.c
@@ -24,6 +24,19 @@
#include "gud_internal.h"
/*
+ * Some userspace rendering loops runs all displays in the same loop.
+ * This means that a fast display will have to wait for a slow one.
+ * For this reason gud does flushing asynchronous by default.
+ * The down side is that in e.g. a single display setup userspace thinks
+ * the display is insanely fast since the driver reports back immediately
+ * that the flush/pageflip is done. This wastes CPU and power.
+ * Such users might want to set this module parameter to false.
+ */
+static bool gud_async_flush = true;
+module_param_named(async_flush, gud_async_flush, bool, 0644);
+MODULE_PARM_DESC(async_flush, "Enable asynchronous flushing [default=true]");
+
+/*
* FIXME: The driver is probably broken on Big Endian machines.
* See discussion:
* https://lore.kernel.org/dri-devel/CAKb7UvihLX0hgBOP3VBG7O+atwZcUVCPVuBdfmDMpg0NjXe-cQ@mail.gmail.com/
@@ -578,6 +591,8 @@ void gud_pipe_update(struct drm_simple_display_pipe *pipe,
if (gdrm->flags & GUD_DISPLAY_FLAG_FULL_UPDATE)
drm_rect_init(&damage, 0, 0, fb->width, fb->height);
gud_fb_queue_damage(gdrm, fb, &damage);
+ if (!gud_async_flush)
+ flush_work(&gdrm->work);
}
if (!crtc->state->enable)