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# SPDX-License-Identifier: GPL-2.0
CFLAGS += -I. -I../../include -I../../../lib -g -Og -Wall \
-D_LGPL_SOURCE -fsanitize=address -fsanitize=undefined
LDFLAGS += -fsanitize=address -fsanitize=undefined
LDLIBS+= -lpthread -lurcu
TARGETS = main idr-test multiorder xarray maple
LIBS := slab.o find_bit.o bitmap.o hweight.o vsprintf.o
CORE_OFILES := xarray.o radix-tree.o idr.o linux.o test.o maple.o $(LIBS)
OFILES = main.o $(CORE_OFILES) regression1.o regression2.o regression3.o \
regression4.o tag_check.o multiorder.o idr-test.o iteration_check.o \
iteration_check_2.o benchmark.o
ifndef SHIFT
SHIFT=3
endif
ifeq ($(BUILD), 32)
CFLAGS += -m32
LDFLAGS += -m32
LONG_BIT := 32
endif
ifndef LONG_BIT
LONG_BIT := $(shell getconf LONG_BIT)
endif
targets: generated/map-shift.h generated/bit-length.h $(TARGETS)
main: $(OFILES)
idr-test.o: ../../../lib/test_ida.c
idr-test: idr-test.o $(CORE_OFILES)
xarray: $(CORE_OFILES)
maple: $(CORE_OFILES)
multiorder: multiorder.o $(CORE_OFILES)
clean:
$(RM) $(TARGETS) *.o radix-tree.c idr.c generated/map-shift.h generated/bit-length.h
vpath %.c ../../lib
$(OFILES): Makefile *.h */*.h generated/map-shift.h generated/bit-length.h \
../../include/linux/*.h \
../../include/asm/*.h \
../../../include/linux/xarray.h \
../../../include/linux/maple_tree.h \
../../../include/linux/radix-tree.h \
../../../lib/radix-tree.h \
../../../include/linux/idr.h
radix-tree.c: ../../../lib/radix-tree.c
sed -e 's/^static //' -e 's/__always_inline //' -e 's/inline //' < $< > $@
idr.c: ../../../lib/idr.c
sed -e 's/^static //' -e 's/__always_inline //' -e 's/inline //' < $< > $@
xarray.o: ../../../lib/xarray.c ../../../lib/test_xarray.c
maple.o: ../../../lib/maple_tree.c ../../../lib/test_maple_tree.c
generated/map-shift.h:
@if ! grep -qws $(SHIFT) generated/map-shift.h; then \
echo "#define XA_CHUNK_SHIFT $(SHIFT)" > \
generated/map-shift.h; \
fi
generated/bit-length.h: FORCE
@if ! grep -qws CONFIG_$(LONG_BIT)BIT generated/bit-length.h; then \
echo "Generating $@"; \
echo "#define CONFIG_$(LONG_BIT)BIT 1" > $@; \
fi
FORCE: ;
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