/* * lib/bitmap.c * Helper functions for bitmap.h. * * This source code is licensed under the GNU General Public License, * Version 2. See the file COPYING for more details. */ #include <linux/module.h> #include <linux/ctype.h> #include <linux/errno.h> #include <linux/bitmap.h> #include <linux/bitops.h> #include <asm/uaccess.h> /* * bitmaps provide an array of bits, implemented using an an * array of unsigned longs. The number of valid bits in a * given bitmap does _not_ need to be an exact multiple of * BITS_PER_LONG. * * The possible unused bits in the last, partially used word * of a bitmap are 'don't care'. The implementation makes * no particular effort to keep them zero. It ensures that * their value will not affect the results of any operation. * The bitmap operations that return Boolean (bitmap_empty, * for example) or scalar (bitmap_weight, for example) results * carefully filter out these unused bits from impacting their * results. * * These operations actually hold to a slightly stronger rule: * if you don't input any bitmaps to these ops that have some * unused bits set, then they won't output any set unused bits * in output bitmaps. * * The byte ordering of bitmaps is more natural on little * endian architectures. See the big-endian headers * include/asm-ppc64/bitops.h and include/asm-s390/bitops.h * for the best explanations of this ordering. */ int __bitmap_empty(const unsigned long *bitmap, int bits) { int k, lim = bits/BITS_PER_LONG; for (k = 0; k < lim; ++k) if (bitmap[k]) return 0; if (bits % BITS_PER_LONG) if (bitmap[k] & BITMAP_LAST_WORD_MASK(bits)) return 0; return 1; } EXPORT_SYMBOL(__bitmap_empty); int __bitmap_full(const unsigned long *bitmap, int bits) { int k, lim = bits/BITS_PER_LONG; for (k = 0; k < lim; ++k) if (~bitmap[k]) return 0; if (bits % BITS_PER_LONG) if (~bitmap[k] & BITMAP_LAST_WORD_MASK(bits)) return 0; return 1; } EXPORT_SYMBOL(__bitmap_full); int __bitmap_equal(const unsigned long *bitmap1, const unsigned long *bitmap2, int bits) { int k, lim = bits/BITS_PER_LONG; for (k = 0; k < lim; ++k) if (bitmap1[k] != bitmap2[k]) return 0; if (bits % BITS_PER_LONG) if ((bitmap1[k] ^ bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits)) return 0; return 1; } EXPORT_SYMBOL(__bitmap_equal); void __bitmap_complement(unsigned long *dst, const unsigned long *src, int bits) { int k, lim = bits/BITS_PER_LONG; for (k = 0; k < lim; ++k) dst[k] = ~src[k]; if (bits % BITS_PER_LONG) dst[k] = ~src[k] & BITMAP_LAST_WORD_MASK(bits); } EXPORT_SYMBOL(__bitmap_complement); /* * __bitmap_shift_right - logical right shift of the bits in a bitmap * @dst - destination bitmap * @src - source bitmap * @nbits - shift by this many bits * @bits - bitmap size, in bits * * Shifting right (dividing) means moving bits in the MS -> LS bit * direction. Zeros are fed into the vacated MS positions and the * LS bits shifted off the bottom are lost. */ void __bitmap_shift_right(unsigned long *dst, const unsigned long *src, int shift, int bits) { int k, lim = BITS_TO_LONGS(bits), left = bits % BITS_PER_LONG; int off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG; unsigned long mask = (1UL << left) - 1; for (k = 0; off + k < lim; ++k) { unsigned long upper, lower; /* * If shift is not word aligned, take lower rem bits of * word above and make them the top rem bits of result. */ if (!rem || off + k + 1 >= lim) upper = 0; else { upper = src[off + k + 1]; if (off + k + 1 == lim - 1 && left) upper &= mask; } lower = src[off + k]; if (left && off + k == lim - 1) lower &= mask; dst[k] = upper << (BITS_PER_LONG - rem) | lower >> rem; if (left && k == lim - 1) dst[k] &= mask; } if (off) memset(&dst[lim - off], 0, off*sizeof(unsigned long)); } EXPORT_SYMBOL(__bitmap_shift_right); /* * __bitmap_shift_left - logical left shift of the bits in a bitmap * @dst - destination bitmap * @src - source bitmap * @nbits - shift by this many bits * @bits - bitmap size, in bits * * Shifting left (multiplying) means moving bits in the LS -> MS * direction. Zeros are fed into the vacated LS bit positions * and those MS bits shifted off the top are lost. */ void __bitmap_shift_left(unsigned long *dst, const unsigned long *src, int shift, int bits) { int k, lim = BITS_TO_LONGS(bits), left = bits % BITS_PER_LONG; int off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG; for (k = lim - off - 1; k >= 0; --k) { unsigned long upper, lower; /* * If shift is not word aligned, take upper rem bits of * word below and make them the bottom rem bits of result. */ if (rem && k > 0) lower = src[k - 1]; else lower = 0; upper = src[k]; if (left && k == lim - 1) upper &= (1UL << left) - 1; dst[k + off] = lower >> (BITS_PER_LONG - rem) | upper << rem; if (left && k + off == lim - 1) dst[k + off] &= (1UL << left) - 1; } if (off) memset(dst, 0, off*sizeof(unsigned long)); } EXPORT_SYMBOL(__bitmap_shift_left); void __bitmap_and(unsigned long *dst, const unsigned long *bitmap1, const unsigned long *bitmap2, int bits) { int k; int nr = BITS_TO_LONGS(bits); for (k = 0; k < nr; k++) dst[k] = bitmap1[k] & bitmap2[k]; } EXPORT_SYMBOL(__bitmap_and); void __bitmap_or(unsigned long *dst, const unsigned long *bitmap1, const unsigned long *bitmap2, int bits) { int k; int nr = BITS_TO_LONGS(bits); for (k = 0; k < nr; k++) dst[k] = bitmap1[k] | bitmap2[k]; } EXPORT_SYMBOL(__bitmap_or); void __bitmap_xor(unsigned long *dst, const unsigned long *bitmap1, const unsigned long *bitmap2, int bits) { int k; int nr = BITS_TO_LONGS(bits); for (k = 0; k < nr; k++) dst[k] = bitmap1[k] ^ bitmap2[k]; } EXPORT_SYMBOL(__bitmap_xor); void __bitmap_andnot(unsigned long *dst, const unsigned long *bitmap1, const unsigned long *bitmap2, int bits) { int k; int nr = BITS_TO_LONGS(bits); for (k = 0; k < nr; k++) dst[k] = bitmap1[k] & ~bitmap2[k]; } EXPORT_SYMBOL(__bitmap_andnot); int __bitmap_intersects(const unsigned long *bitmap1, const unsigned long *bitmap2, int bits) { int k, lim = bits/BITS_PER_LONG; for (k = 0; k < lim; ++k) if (bitmap1[k] & bitmap2[k]) return 1; if (bits % BITS_PER_LONG) if ((bitmap1[k] & bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits)) return 1; return 0; } EXPORT_SYMBOL(__bitmap_intersects); int __bitmap_subset(const unsigned long *bitmap1, const unsigned long *bitmap2, int bits) { int k, lim = bits/BITS_PER_LONG; for (k = 0; k < lim; ++k) if (bitmap1[k] & ~bitmap2[k]) return 0; if (bits % BITS_PER_LONG) if ((bitmap1[k] & ~bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits)) return 0; return 1; } EXPORT_SYMBOL(__bitmap_subset); #if BITS_PER_LONG == 32 int __bitmap_weight(const unsigned long *bitmap, int bits) { int k, w = 0, lim = bits/BITS_PER_LONG; for (k = 0; k < lim; k++) w += hweight32(bitmap[k]); if (bits % BITS_PER_LONG) w += hweight32(bitmap[k] & BITMAP_LAST_WORD_MASK(bits)); return w; } #else int __bitmap_weight(const unsigned long *bitmap, int bits) { int k, w = 0, lim = bits/BITS_PER_LONG; for (k = 0; k < lim; k++) w += hweight64(bitmap[k]); if (bits % BITS_PER_LONG) w += hweight64(bitmap[k] & BITMAP_LAST_WORD_MASK(bits)); return w; } #endif EXPORT_SYMBOL(__bitmap_weight); /* * Bitmap printing & parsing functions: first version by Bill Irwin, * second version by Paul Jackson, third by Joe Korty. */ #define CHUNKSZ 32 #define nbits_to_hold_value(val) fls(val) #define unhex(c) (isdigit(c) ? (c - '0') : (toupper(c) - 'A' + 10)) #define BASEDEC 10 /* fancier cpuset lists input in decimal */ /** * bitmap_scnprintf - convert bitmap to an ASCII hex string. * @buf: byte buffer into which string is placed * @buflen: reserved size of @buf, in bytes * @maskp: pointer to bitmap to convert * @nmaskbits: size of bitmap, in bits * * Exactly @nmaskbits bits are displayed. Hex digits are grouped into * comma-separated sets of eight digits per set. */ int bitmap_scnprintf(char *buf, unsigned int buflen, const unsigned long *maskp, int nmaskbits) { int i, word, bit, len = 0; unsigned long val; const char *sep = ""; int chunksz; u32 chunkmask; chunksz = nmaskbits & (CHUNKSZ - 1); if (chunksz == 0) chunksz = CHUNKSZ; i = ALIGN(nmaskbits, CHUNKSZ) - CHUNKSZ; for (; i >= 0; i -= CHUNKSZ) { chunkmask = ((1ULL << chunksz) - 1); word = i / BITS_PER_LONG; bit = i % BITS_PER_LONG; val = (maskp[word] >> bit) & chunkmask; len += scnprintf(buf+len, buflen-len, "%s%0*lx", sep, (chunksz+3)/4, val); chunksz = CHUNKSZ; sep = ","; } return len; } EXPORT_SYMBOL(bitmap_scnprintf); /** * bitmap_parse - convert an ASCII hex string into a bitmap. * @buf: pointer to buffer in user space containing string. * @buflen: buffer size in bytes. If string is smaller than this * then it must be terminated with a \0. * @maskp: pointer to bitmap array that will contain result. * @nmaskbits: size of bitmap, in bits. * * Commas group hex digits into chunks. Each chunk defines exactly 32 * bits of the resultant bitmask. No chunk may specify a value larger * than 32 bits (-EOVERFLOW), and if a chunk specifies a smaller value * then leading 0-bits are prepended. -EINVAL is returned for illegal * characters and for grouping errors such as "1,,5", ",44", "," and "". * Leading and trailing whitespace accepted, but not embedded whitespace. */ int bitmap_parse(const char __user *ubuf, unsigned int ubuflen, unsigned long *maskp, int nmaskbits) { int c, old_c, totaldigits, ndigits, nchunks, nbits; u32 chunk; bitmap_zero(maskp, nmaskbits); nchunks = nbits = totaldigits = c = 0; do { chunk = ndigits = 0; /* Get the next chunk of the bitmap */ while (ubuflen) { old_c = c; if (get_user(c, ubuf++)) return -EFAULT; ubuflen--; if (isspace(c)) continue; /* * If the last character was a space and the current * character isn't '\0', we've got embedded whitespace. * This is a no-no, so throw an error. */ if (totaldigits && c && isspace(old_c)) return -EINVAL; /* A '\0' or a ',' signal the end of the chunk */ if (c == '\0' || c == ',') break; if (!isxdigit(c)) return -EINVAL; /* * Make sure there are at least 4 free bits in 'chunk'. * If not, this hexdigit will overflow 'chunk', so * throw an error. */ if (chunk & ~((1UL << (CHUNKSZ - 4)) - 1)) return -EOVERFLOW; chunk = (chunk << 4) | unhex(c); ndigits++; totaldigits++; } if (ndigits == 0) return -EINVAL; if (nchunks == 0 && chunk == 0) continue; __bitmap_shift_left(maskp, maskp, CHUNKSZ, nmaskbits); *maskp |= chunk; nchunks++; nbits += (nchunks == 1) ? nbits_to_hold_value(chunk) : CHUNKSZ; if (nbits > nmaskbits) return -EOVERFLOW; } while (ubuflen && c == ','); return 0; } EXPORT_SYMBOL(bitmap_parse); /* * bscnl_emit(buf, buflen, rbot, rtop, bp) * * Helper routine for bitmap_scnlistprintf(). Write decimal number * or range to buf, suppressing output past buf+buflen, with optional * comma-prefix. Return len of what would be written to buf, if it * all fit. */ static inline int bscnl_emit(char *buf, int buflen, int rbot, int rtop, int len) { if (len > 0) len += scnprintf(buf + len, buflen - len, ","); if (rbot == rtop) len += scnprintf(buf + len, buflen - len, "%d", rbot); else len += scnprintf(buf + len, buflen - len, "%d-%d", rbot, rtop); return len; } /** * bitmap_scnlistprintf - convert bitmap to list format ASCII string * @buf: byte buffer into which string is placed * @buflen: reserved size of @buf, in bytes * @maskp: pointer to bitmap to convert * @nmaskbits: size of bitmap, in bits * * Output format is a comma-separated list of decimal numbers and * ranges. Consecutively set bits are shown as two hyphen-separated * decimal numbers, the smallest and largest bit numbers set in * the range. Output format is compatible with the format * accepted as input by bitmap_parselist(). * * The return value is the number of characters which would be * generated for the given input, excluding the trailing '\0', as * per ISO C99. */ int bitmap_scnlistprintf(char *buf, unsigned int buflen, const unsigned long *maskp, int nmaskbits) { int len = 0; /* current bit is 'cur', most recently seen range is [rbot, rtop] */ int cur, rbot, rtop; rbot = cur = find_first_bit(maskp, nmaskbits); while (cur < nmaskbits) { rtop = cur; cur = find_next_bit(maskp, nmaskbits, cur+1); if (cur >= nmaskbits || cur > rtop + 1) { len = bscnl_emit(buf, buflen, rbot, rtop, len); rbot = cur; } } return len; } EXPORT_SYMBOL(bitmap_scnlistprintf); /** * bitmap_parselist - convert list format ASCII string to bitmap * @buf: read nul-terminated user string from this buffer * @mask: write resulting mask here * @nmaskbits: number of bits in mask to be written * * Input format is a comma-separated list of decimal numbers and * ranges. Consecutively set bits are shown as two hyphen-separated * decimal numbers, the smallest and largest bit numbers set in * the range. * * Returns 0 on success, -errno on invalid input strings: * -EINVAL: second number in range smaller than first * -EINVAL: invalid character in string * -ERANGE: bit number specified too large for mask */ int bitmap_parselist(const char *bp, unsigned long *maskp, int nmaskbits) { unsigned a, b; bitmap_zero(maskp, nmaskbits); do { if (!isdigit(*bp)) return -EINVAL; b = a = simple_strtoul(bp, (char **)&bp, BASEDEC); if (*bp == '-') { bp++; if (!isdigit(*bp)) return -EINVAL; b = simple_strtoul(bp, (char **)&bp, BASEDEC); } if (!(a <= b)) return -EINVAL; if (b >= nmaskbits) return -ERANGE; while (a <= b) { set_bit(a, maskp); a++; } if (*bp == ',') bp++; } while (*bp != '\0' && *bp != '\n'); return 0; } EXPORT_SYMBOL(bitmap_parselist); /* * bitmap_pos_to_ord(buf, pos, bits) * @buf: pointer to a bitmap * @pos: a bit position in @buf (0 <= @pos < @bits) * @bits: number of valid bit positions in @buf * * Map the bit at position @pos in @buf (of length @bits) to the * ordinal of which set bit it is. If it is not set or if @pos * is not a valid bit position, map to -1. * * If for example, just bits 4 through 7 are set in @buf, then @pos * values 4 through 7 will get mapped to 0 through 3, respectively, * and other @pos values will get mapped to 0. When @pos value 7 * gets mapped to (returns) @ord value 3 in this example, that means * that bit 7 is the 3rd (starting with 0th) set bit in @buf. * * The bit positions 0 through @bits are valid positions in @buf. */ static int bitmap_pos_to_ord(const unsigned long *buf, int pos, int bits) { int i, ord; if (pos < 0 || pos >= bits || !test_bit(pos, buf)) return -1; i = find_first_bit(buf, bits); ord = 0; while (i < pos) { i = find_next_bit(buf, bits, i + 1); ord++; } BUG_ON(i != pos); return ord; } /** * bitmap_ord_to_pos(buf, ord, bits) * @buf: pointer to bitmap * @ord: ordinal bit position (n-th set bit, n >= 0) * @bits: number of valid bit positions in @buf * * Map the ordinal offset of bit @ord in @buf to its position in @buf. * Value of @ord should be in range 0 <= @ord < weight(buf), else * results are undefined. * * If for example, just bits 4 through 7 are set in @buf, then @ord * values 0 through 3 will get mapped to 4 through 7, respectively, * and all other @ord values return undefined values. When @ord value 3 * gets mapped to (returns) @pos value 7 in this example, that means * that the 3rd set bit (starting with 0th) is at position 7 in @buf. * * The bit positions 0 through @bits are valid positions in @buf. */ static int bitmap_ord_to_pos(const unsigned long *buf, int ord, int bits) { int pos = 0; if (ord >= 0 && ord < bits) { int i; for (i = find_first_bit(buf, bits); i < bits && ord > 0; i = find_next_bit(buf, bits, i + 1)) ord--; if (i < bits && ord == 0) pos = i; } return pos; } /** * bitmap_remap - Apply map defined by a pair of bitmaps to another bitmap * @dst: remapped result * @src: subset to be remapped * @old: defines domain of map * @new: defines range of map * @bits: number of bits in each of these bitmaps * * Let @old and @new define a mapping of bit positions, such that * whatever position is held by the n-th set bit in @old is mapped * to the n-th set bit in @new. In the more general case, allowing * for the possibility that the weight 'w' of @new is less than the * weight of @old, map the position of the n-th set bit in @old to * the position of the m-th set bit in @new, where m == n % w. * * If either of the @old and @new bitmaps are empty, or if @src and * @dst point to the same location, then this routine copies @src * to @dst. * * The positions of unset bits in @old are mapped to themselves * (the identify map). * * Apply the above specified mapping to @src, placing the result in * @dst, clearing any bits previously set in @dst. * * For example, lets say that @old has bits 4 through 7 set, and * @new has bits 12 through 15 set. This defines the mapping of bit * position 4 to 12, 5 to 13, 6 to 14 and 7 to 15, and of all other * bit positions unchanged. So if say @src comes into this routine * with bits 1, 5 and 7 set, then @dst should leave with bits 1, * 13 and 15 set. */ void bitmap_remap(unsigned long *dst, const unsigned long *src, const unsigned long *old, const unsigned long *new, int bits) { int oldbit, w; if (dst == src) /* following doesn't handle inplace remaps */ return; bitmap_zero(dst, bits); w = bitmap_weight(new, bits); for (oldbit = find_first_bit(src, bits); oldbit < bits; oldbit = find_next_bit(src, bits, oldbit + 1)) { int n = bitmap_pos_to_ord(old, oldbit, bits); if (n < 0 || w == 0) set_bit(oldbit, dst); /* identity map */ else set_bit(bitmap_ord_to_pos(new, n % w, bits), dst); } } EXPORT_SYMBOL(bitmap_remap); /** * bitmap_bitremap - Apply map defined by a pair of bitmaps to a single bit * @oldbit - bit position to be mapped * @old: defines domain of map * @new: defines range of map * @bits: number of bits in each of these bitmaps * * Let @old and @new define a mapping of bit positions, such that * whatever position is held by the n-th set bit in @old is mapped * to the n-th set bit in @new. In the more general case, allowing * for the possibility that the weight 'w' of @new is less than the * weight of @old, map the position of the n-th set bit in @old to * the position of the m-th set bit in @new, where m == n % w. * * The positions of unset bits in @old are mapped to themselves * (the identify map). * * Apply the above specified mapping to bit position @oldbit, returning * the new bit position. * * For example, lets say that @old has bits 4 through 7 set, and * @new has bits 12 through 15 set. This defines the mapping of bit * position 4 to 12, 5 to 13, 6 to 14 and 7 to 15, and of all other * bit positions unchanged. So if say @oldbit is 5, then this routine * returns 13. */ int bitmap_bitremap(int oldbit, const unsigned long *old, const unsigned long *new, int bits) { int w = bitmap_weight(new, bits); int n = bitmap_pos_to_ord(old, oldbit, bits); if (n < 0 || w == 0) return oldbit; else return bitmap_ord_to_pos(new, n % w, bits); } EXPORT_SYMBOL(bitmap_bitremap); /** * bitmap_find_free_region - find a contiguous aligned mem region * @bitmap: an array of unsigned longs corresponding to the bitmap * @bits: number of bits in the bitmap * @order: region size to find (size is actually 1<<order) * * This is used to allocate a memory region from a bitmap. The idea is * that the region has to be 1<<order sized and 1<<order aligned (this * makes the search algorithm much faster). * * The region is marked as set bits in the bitmap if a free one is * found. * * Returns either beginning of region or negative error */ int bitmap_find_free_region(unsigned long *bitmap, int bits, int order) { unsigned long mask; int pages = 1 << order; int i; if(pages > BITS_PER_LONG) return -EINVAL; /* make a mask of the order */ mask = (1ul << (pages - 1)); mask += mask - 1; /* run up the bitmap pages bits at a time */ for (i = 0; i < bits; i += pages) { int index = i/BITS_PER_LONG; int offset = i - (index * BITS_PER_LONG); if((bitmap[index] & (mask << offset)) == 0) { /* set region in bimap */ bitmap[index] |= (mask << offset); return i; } } return -ENOMEM; } EXPORT_SYMBOL(bitmap_find_free_region); /** * bitmap_release_region - release allocated bitmap region * @bitmap: a pointer to the bitmap * @pos: the beginning of the region * @order: the order of the bits to release (number is 1<<order) * * This is the complement to __bitmap_find_free_region and releases * the found region (by clearing it in the bitmap). */ void bitmap_release_region(unsigned long *bitmap, int pos, int order) { int pages = 1 << order; unsigned long mask = (1ul << (pages - 1)); int index = pos/BITS_PER_LONG; int offset = pos - (index * BITS_PER_LONG); mask += mask - 1; bitmap[index] &= ~(mask << offset); } EXPORT_SYMBOL(bitmap_release_region); int bitmap_allocate_region(unsigned long *bitmap, int pos, int order) { int pages = 1 << order; unsigned long mask = (1ul << (pages - 1)); int index = pos/BITS_PER_LONG; int offset = pos - (index * BITS_PER_LONG); /* We don't do regions of pages > BITS_PER_LONG. The * algorithm would be a simple look for multiple zeros in the * array, but there's no driver today that needs this. If you * trip this BUG(), you get to code it... */ BUG_ON(pages > BITS_PER_LONG); mask += mask - 1; if (bitmap[index] & (mask << offset)) return -EBUSY; bitmap[index] |= (mask << offset); return 0; } EXPORT_SYMBOL(bitmap_allocate_region);