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Let's support simultaneous submissions to multiple engines.
v2: rename the field to num_shared and fix up all users
v3: rebased
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Junwei Zhang <Jerry.Zhang@amd.com>
Reviewed-by: Huang Rui <ray.huang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Make the process of looking up a user resource and adding it to the
validation list reference-free unless when it's actually added to the
validation list where a single reference is taken.
This saves two locked atomic operations per command stream buffer object
handle lookup, unless there is a lookup cache hit.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
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We were checking that the resource destructor matched that of the
intended object type, to make sure the looked up resource was of the
right type.
But we already have an object type check in place which makes sure the
resource is of the right type.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
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This field was previously used to prevent a lookup of a resource before its
constructor had run to its end. This was mainly intended for an interface
that is now removed that allowed looking up a resource by its device id.
Currently all affected resources are added to the lookup mechanism (its
TTM prime object is initialized) late in the constructor where it's OK to
look up the resource.
This means we can change the device resource_lock to an ordinary spinlock
instead of an rwlock and remove a locking sequence during lookup.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
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Allow selecting interruptible or uninterruptible waits to match
expectations of callers.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
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git://people.freedesktop.org/~thomash/linux into drm-next
A series of cleanups / reorganizations and modesetting changes that
mostly target atomic state validation.
[airlied: conflicts with SPDX stuff in amdgpu tree]
Signed-off-by: Dave Airlie <airlied@redhat.com>
Link: https://patchwork.freedesktop.org/patch/msgid/1a88485e-e509-b00e-8485-19194f074115@vmware.com
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Previously when evicting resources we were unconditionally calling
ttm_eu_reserve_buffers with a NULL ww acquire context. That meant all
buffer object reserves were done using trylock semantics.
That makes sense when evicting during resource validation, because then
there already are a number of buffers reserved and using waiting locks
would cause lockdep errors.
That's not the case when unconditionally evicting all resources as part
of driver takedown or hibernation, so in that code path, make sure
we have a ww acquire context to get waiting lock buffer object reserve
semantics.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
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It makes more sense to have all the buffer object related code in
a single file rather than splitting it up between the resource code
and buffer object pinning utilities.
Place all buffer object related code in vmwgfx_bo.c. Fix up headers
and export resource functionality when needed in the buffer object
code.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
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Initially vmware buffer objects were only used as DMA buffers, so the name
DMA buffer was a natural one. However, currently they are used also as
dumb buffers and MOBs backing guest backed objects so renaming them to
buffer objects is logical. Particularly since there is a dmabuf subsystem
in the kernel where a dma buffer means something completely different.
This also renames user-space api structures and IOCTL names
correspondingly, but the old names remain defined for now and the ABI
hasn't changed.
There are a couple of minor style changes to make checkpatch happy.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
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This is dual licensed under GPL-2.0 or MIT.
vmwgfx_msg.h is the odd one out that is GPL-2.0+ or MIT.
Acked-by: Thomas Gleixner <tglx@linutronix.de>
Signed-off-by: Dirk Hohndel (VMware) <dirk@hohndel.org>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180506231626.115996-9-dirk@hohndel.org
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fbdev framebuffers were previously pinned to be able to keep them mapped
across updates.
This commit introduces a mechanism that instead revalidates the map on
each update, keeping the map cached across updates. The cached map is torn
down if the underlying pages change. Typically on buffer object moves and
swapouts.
This should be nicer to the system when we have resource contention.
Testing done: Basic fbdev functionality under Fedora 27.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
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Never used as parameter, the only driver actually using this is nouveau
and there it is initialized after the BO is initialized.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Give moving a BO into place an operation context to work with.
v2: rebased
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Acked-by: Felix Kuehling <Felix.Kuehling@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Replace direct comparisons to NULL i.e.
'x == NULL' with '!x'. As per coding standard.
Signed-off-by: Ravikant B Sharma <ravikant.s2@samsung.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
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Linux 4.11-rc6
drm-misc needs 4.11-rc5, may as well fix conflicts with rc6.
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Provide and document a reference implementation.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
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Previously, when a surface was opened using a legacy (non prime) handle,
it was verified to have been created by a client in the same master realm.
Relax this so that opening is also allowed recursively if the client
already has the surface open.
This works around a regression in svga mesa where opening of a shared
surface is used recursively to obtain surface information.
Cc: <stable@vger.kernel.org>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
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Use a more common logging style.
Miscellanea:
o Coalesce formats and realign arguments
o Neaten a few macros now using pr_<level>
Signed-off-by: Joe Perches <joe@perches.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Sinclair Yeh <syeh@vmware.com>
Acked-by: Patrik Jakobsson <patrik.r.jakobsson@gmail.com>
Acked-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/76355db47b31668bb64d996865ceee53bd66b11f.1488285953.git.joe@perches.com
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Cast return values to void since they, based on input arguments,
are known to be zero.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
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I plan to usurp the short name of struct fence for a core kernel struct,
and so I need to rename the specialised fence/timeline for DMA
operations to make room.
A consensus was reached in
https://lists.freedesktop.org/archives/dri-devel/2016-July/113083.html
that making clear this fence applies to DMA operations was a good thing.
Since then the patch has grown a bit as usage increases, so hopefully it
remains a good thing!
(v2...: rebase, rerun spatch)
v3: Compile on msm, spotted a manual fixup that I broke.
v4: Try again for msm, sorry Daniel
coccinelle script:
@@
@@
- struct fence
+ struct dma_fence
@@
@@
- struct fence_ops
+ struct dma_fence_ops
@@
@@
- struct fence_cb
+ struct dma_fence_cb
@@
@@
- struct fence_array
+ struct dma_fence_array
@@
@@
- enum fence_flag_bits
+ enum dma_fence_flag_bits
@@
@@
(
- fence_init
+ dma_fence_init
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- fence_release
+ dma_fence_release
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- fence_free
+ dma_fence_free
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- fence_get
+ dma_fence_get
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- fence_get_rcu
+ dma_fence_get_rcu
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- fence_put
+ dma_fence_put
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- fence_signal
+ dma_fence_signal
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- fence_signal_locked
+ dma_fence_signal_locked
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- fence_default_wait
+ dma_fence_default_wait
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- fence_add_callback
+ dma_fence_add_callback
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- fence_remove_callback
+ dma_fence_remove_callback
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- fence_enable_sw_signaling
+ dma_fence_enable_sw_signaling
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- fence_is_signaled_locked
+ dma_fence_is_signaled_locked
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- fence_is_signaled
+ dma_fence_is_signaled
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- fence_is_later
+ dma_fence_is_later
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- fence_later
+ dma_fence_later
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- fence_wait_timeout
+ dma_fence_wait_timeout
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- fence_wait_any_timeout
+ dma_fence_wait_any_timeout
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- fence_wait
+ dma_fence_wait
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- fence_context_alloc
+ dma_fence_context_alloc
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- fence_array_create
+ dma_fence_array_create
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- to_fence_array
+ to_dma_fence_array
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- fence_is_array
+ dma_fence_is_array
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- trace_fence_emit
+ trace_dma_fence_emit
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- FENCE_TRACE
+ DMA_FENCE_TRACE
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- FENCE_WARN
+ DMA_FENCE_WARN
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- FENCE_ERR
+ DMA_FENCE_ERR
)
(
...
)
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Gustavo Padovan <gustavo.padovan@collabora.co.uk>
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/20161025120045.28839-1-chris@chris-wilson.co.uk
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Since fence_wait_timeout_reservation_object_wait_timeout_rcu() with a
timeout of 0 becomes reservation_object_test_signaled_rcu(), we do not
need to handle such conversion in the caller. The only challenge are
those callers that wish to differentiate the error code between the
nonblocking busy check and potentially blocking wait.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Sinclair Yeh <syeh@vmware.com>
Cc: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Sumit Semwal <sumit.semwal@linaro.org>
Link: http://patchwork.freedesktop.org/patch/msgid/20160829070834.22296-5-chris@chris-wilson.co.uk
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Not used any more.
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Not used any more.
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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If user space calls unreference on a user_dmabuf it will typically
kill the struct ttm_base_object member which is responsible for the
user-space visibility. However the dmabuf part may still be alive and
refcounted. In some situations, like for shared guest-backed surface
referencing/opening, the driver may try to reference the
struct ttm_base_object member again, causing an immediate kernel warning
and a later kernel NULL pointer dereference.
Fix this by always maintaining a reference on the struct
ttm_base_object member, in situations where it might subsequently be
referenced.
Cc: <stable@vger.kernel.org>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
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Updating and fixing copyright headers.
Bump version minor to signal vgpu10 support.
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
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Add support for vgpu10 queries. Functional- and formatting fixes.
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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Initial DX support.
Co-authored with Sinclair Yeh, Charmaine Lee and Jakob Bornecrantz.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Charmaine Lee <charmainel@vmware.com>
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We're giving up all attempts to keep cpu- and device byte ordering separate.
This silences sparse when compiled using
make C=2 CF="-D__CHECK_ENDIAN__"
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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Also implements the missing readback function and
fixes page flip in case of no event.
v2:
- Adapt to the work done for screen targets for 2d, in particular
Handle proxy surface updates.
- Remove execbuf quirks since we now use fifo reserve / commit.
- Revert the initial placement of vmw dma buffers.
v3: Address review comments.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
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We need to make the dirty- and readback functions callable without a struct
drm_file pointer. We also need to unify the handling of dirty- and readback
cliprects that are now implemented in various places across the kms system,
som add helpers to facilitate this.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
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v2: Fix dma buffer validation on resource pinning.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
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This patch address the following underlying issues with SurfaceDMA
* SurfaceDMA command does not work in a 2D VM, but we can wrap a
proxy surface around the same DMA buffer and use the SurfaceCopy
command which does work in a 2D VM.
* Wrapping a DMA buffer with a proxy surface also gives us an
added optimization path for the case when the DMA buf
dimensions match the mode. In this case, the DMA buf can
be pinned as the display surface, saving an extra copy.
This only works in a 2D VM because we won't be doing any
rendering operations directly to the display surface.
v2
* Moved is_dmabuf_proxy field to vmw_framebuffer_surface
* Undone coding style changes
* Addressed other issues from review
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
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For screen targets it appears we need to pin surfaces while they are bound
as screen targets, so add a small interface to do that.
v2: Always increase pin_count on pin.
v3: Add missing reservation sem.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
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Fix a circular locking dependency between
struct vmw_overlay::mutex and
struct vmw_private::reservation_sem
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
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This patch adds an optional list_head parameter to ttm_eu_reserve_buffers.
If specified duplicates in the execbuf list are no longer reported as errors,
but moved to this list instead.
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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This allows importing reservation objects from dma-bufs.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
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This patch adds a new flag to the ttm_validate_buffer list to
add the fence as shared to the reservation object.
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
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Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
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Use the new fence interface on vmwgfx too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
---
Changes since v1:
Fix a sleeping function called from invalid context in enable_signaling.
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It seems some drivers really want this as a parameter,
like vmwgfx.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
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No users are left, kill it off! :D
Conversion to the reservation api is next on the list, after
that the functionality can be restored with rcu.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
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The final parameter to ttm_bo_reserve() is a pointer, therefore callers
should use NULL instead of 0.
Fixes a bunch of sparse warnings of this type:
warning: Using plain integer as NULL pointer
Signed-off-by: Thierry Reding <treding@nvidia.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Make sure only buffer objects that are referenced by the client can be mapped.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
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Don't use a per-master semaphore (ttm lock) for reservation protection, but
rather a per-device semaphore. This is needed since clients connecting using
render nodes aren't master aware.
The ttm lock used should probably be replaced with a reader-write semaphore
once the function down_xx_interruptible() is available.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
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date.
Backing mob contents is propagated to user-space, so make sure backing
mobs are cleared when allocated. This also accidently fix rendering errors
with celestia when emulating legacy mode.
Also update driver date.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
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When a context is first referenced in the command stream, make sure that all
scrubbed (as a result of eviction) bindings are re-emitted. Also make sure that
all bound resources are put on the resource validate list.
This is needed for legacy emulation, since legacy user-space drivers will
typically not re-emit shader bindings. It also removes the requirement for
user-space drivers to re-emit render-target- and texture bindings.
Makes suspend and hibernate now also work with legacy user-space drivers on
guest-backed devices.
v2: Don't rebind on legacy devices.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
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Only scrub context bindings when a bound resource is destroyed, or when
the MOB backing the context is unbound.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Zack Rusin <zackr@vmware.com>
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This ioctl enables inter-process synchronization of buffer objects,
which is needed for mesa Guest-Backed objects.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
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Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Zack Rusin <zackr@vmware.com>
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