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We can simplify a bit the bind code, its error path and unbind by using
the managed devm_drm_dev_alloc function.
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Maxime Ripard <maxime@cerno.tech>
Link: https://patchwork.freedesktop.org/patch/msgid/20201029190104.2181730-5-maxime@cerno.tech
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Spelling out _unlocked for each and every driver is a annoying.
Especially if we consider how many drivers, do not know (or need to)
about the horror stories involving struct_mutex.
Just drop the suffix. It makes the API cleaner.
Done via the following script:
__from=drm_gem_object_put_unlocked
__to=drm_gem_object_put
for __file in $(git grep --name-only $__from); do
sed -i "s/$__from/$__to/g" $__file;
done
Cc: Eric Anholt <eric@anholt.net>
Cc: David Airlie <airlied@linux.ie>
Cc: Daniel Vetter <daniel@ffwll.ch>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Sam Ravnborg <sam@ravnborg.org>
Acked-by: Thomas Zimmermann <tzimmermann@suse.de>
Link: https://patchwork.freedesktop.org/patch/msgid/20200515095118.2743122-34-emil.l.velikov@gmail.com
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Noralf needs some SPI patches in 5.3 to merge some work on tinydrm.
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
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Drop use of the deprecated header drmP.h.
Fix so vc4_drv.h is now self-contained, and fixed fall-out in remaining
files.
Divided include files in blocks.
Sorted include files within their blocks.
Signed-off-by: Sam Ravnborg <sam@ravnborg.org>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190716064220.18157-7-sam@ravnborg.org
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Pull drm updates from Dave Airlie:
"The biggest thing in this is the AMD Navi GPU support, this again
contains a bunch of header files that are large. These are the new AMD
RX5700 GPUs that just recently became available.
New drivers:
- ST-Ericsson MCDE driver
- Ingenic JZ47xx SoC
UAPI change:
- HDR source metadata property
Core:
- HDR inforframes and EDID parsing
- drm hdmi infoframe unpacking
- remove prime sg_table caching into dma-buf
- New gem vram helpers to reduce driver code
- Lots of drmP.h removal
- reservation fencing fix
- documentation updates
- drm_fb_helper_connector removed
- mode name command handler rewrite
fbcon:
- Remove the fbcon notifiers
ttm:
- forward progress fixes
dma-buf:
- make mmap call optional
- debugfs refcount fixes
- dma-fence free with pending signals fix
- each dma-buf gets an inode
Panels:
- Lots of additional panel bindings
amdgpu:
- initial navi10 support
- avoid hw reset
- HDR metadata support
- new thermal sensors for vega asics
- RAS fixes
- use HMM rather than MMU notifier
- xgmi topology via kfd
- SR-IOV fixes
- driver reload fixes
- DC use a core bpc attribute
- Aux fixes for DC
- Bandwidth calc updates for DC
- Clock handling refactor
- kfd VEGAM support
vmwgfx:
- Coherent memory support changes
i915:
- HDR Support
- HDMI i2c link
- Icelake multi-segmented gamma support
- GuC firmware update
- Mule Creek Canyon PCH support for EHL
- EHL platform updtes
- move i915.alpha_support to i915.force_probe
- runtime PM refactoring
- VBT parsing refactoring
- DSI fixes
- struct mutex dependency reduction
- GEM code reorg
mali-dp:
- Komeda driver features
msm:
- dsi vs EPROBE_DEFER fixes
- msm8998 snapdragon 835 support
- a540 gpu support
- mdp5 and dpu interconnect support
exynos:
- drmP.h removal
tegra:
- misc fixes
tda998x:
- audio support improvements
- pixel repeated mode support
- quantisation range handling corrections
- HDMI vendor info fix
armada:
- interlace support fix
- overlay/video plane register handling refactor
- add gamma support
rockchip:
- RX3328 support
panfrost:
- expose perf counters via hidden ioctls
vkms:
- enumerate CRC sources list
ast:
- rework BO handling
mgag200:
- rework BO handling
dw-hdmi:
- suspend/resume support
rcar-du:
- R8A774A1 Soc Support
- LVDS dual-link mode support
- Additional formats
- Misc fixes
omapdrm:
- DSI command mode display support
stm
- fb modifier support
- runtime PM support
sun4i:
- use vmap ops
vc4:
- binner bo binding rework
v3d:
- compute shader support
- resync/sync fixes
- job management refactoring
lima:
- NULL pointer in irq handler fix
- scheduler default timeout
virtio:
- fence seqno support
- trace events
bochs:
- misc fixes
tc458767:
- IRQ/HDP handling
sii902x:
- HDMI audio support
atmel-hlcdc:
- misc fixes
meson:
- zpos support"
* tag 'drm-next-2019-07-16' of git://anongit.freedesktop.org/drm/drm: (1815 commits)
Revert "Merge branch 'vmwgfx-next' of git://people.freedesktop.org/~thomash/linux into drm-next"
Revert "mm: adjust apply_to_pfn_range interface for dropped token."
mm: adjust apply_to_pfn_range interface for dropped token.
drm/amdgpu/navi10: add uclk activity sensor
drm/amdgpu: properly guard the generic discovery code
drm/amdgpu: add missing documentation on new module parameters
drm/amdgpu: don't invalidate caches in RELEASE_MEM, only do the writeback
drm/amd/display: avoid 64-bit division
drm/amdgpu/psp11: simplify the ucode register logic
drm/amdgpu: properly guard DC support in navi code
drm/amd/powerplay: vega20: fix uninitialized variable use
drm/amd/display: dcn20: include linux/delay.h
amdgpu: make pmu support optional
drm/amd/powerplay: Zero initialize current_rpm in vega20_get_fan_speed_percent
drm/amd/powerplay: Zero initialize freq in smu_v11_0_get_current_clk_freq
drm/amd/powerplay: Use memset to initialize metrics structs
drm/amdgpu/mes10.1: Fix header guard
drm/amd/powerplay: add temperature sensor support for navi10
drm/amdgpu: fix scheduler timeout calc
drm/amdgpu: Prepare for hmm_range_register API change (v2)
...
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Based on 1 normalized pattern(s):
this program is free software you can redistribute it and or modify
it under the terms of the gnu general public license version 2 as
published by the free software foundation this program is
distributed in the hope that it will be useful but without any
warranty without even the implied warranty of merchantability or
fitness for a particular purpose see the gnu general public license
for more details you should have received a copy of the gnu general
public license along with this program if not see http www gnu org
licenses
extracted by the scancode license scanner the SPDX license identifier
GPL-2.0-only
has been chosen to replace the boilerplate/reference in 503 file(s).
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Reviewed-by: Alexios Zavras <alexios.zavras@intel.com>
Reviewed-by: Allison Randal <allison@lohutok.net>
Reviewed-by: Enrico Weigelt <info@metux.net>
Cc: linux-spdx@vger.kernel.org
Link: https://lkml.kernel.org/r/20190602204653.811534538@linutronix.de
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
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The binner BO is not required until the V3D is in use, so avoid
allocating it at probe and do it on the first non-dumb BO allocation.
Keep track of which clients are using the V3D and liberate the buffer
when there is none left, using a kref. Protect the logic with a
mutex to avoid race conditions.
The binner BO is created at the time of the first render ioctl and is
destroyed when there is no client and no exec job using it left.
The Out-Of-Memory (OOM) interrupt also gets some tweaking, to avoid
enabling it before having allocated a binner bo.
We also want to keep the BO alive during runtime suspend/resume to avoid
failing to allocate it at resume. This happens when the CMA pool is
full at that point and results in a hard crash.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190516145544.29051-5-paul.kocialkowski@bootlin.com
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Check that we have a V3D device registered before attempting to
allocate a binner buffer object.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190516145544.29051-3-paul.kocialkowski@bootlin.com
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In preparation for wrapping the binner bo allocation helper with
put/get helpers, pass the vc4 dev directly and drop the vc4 prefix.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190516145544.29051-2-paul.kocialkowski@bootlin.com
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One might want to use the VC4 display stack without using Mesa.
Similar to the debugfs fixes for not having all of the possible
display bits enabled, make sure you can't oops in vc4 if v3d isn't
enabled.
v2: Fix matching against other v3d variants (review by Paul), don't
forget to set irq_enabled so that the vblank uapi works
v3: Use -ENODEV instead of -EINVAL on Paul's suggestion.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190401183559.3823-2-eric@anholt.net
Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
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The global list of all debugfs entries for the driver was painful: the
list couldn't see into the components' structs, so each component had
its own debugs show function to find the component, then find the
regset and dump it. The components also had to be careful to check
that they were actually registered in vc4 before dereferencing
themselves, in case they weren't probed on a particular platform.
They routinely failed at that.
Instead, we can have the components add their debugfs callbacks to a
little list in vc4 to be registered at drm_dev_register() time, which
gets vc4_debugfs.c out of the business of knowing the whole list of
components.
Thanks to this change, dsi0 (if it existed) would register its node.
v2: Rebase on hvs_underrun addition.
v3: whitespace fixup
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190401183559.3823-1-eric@anholt.net
Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
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Otherwise, you sometimes decode the ident fields based on 0xdeadbeef
register reads.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190220210343.28157-7-eric@anholt.net
Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
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This makes sure the vc4_reset doesn't hit an obscure race with the
GET_PARAM ioctl, fixes a decrement outside of the lock, and prevents
future code from making mistakes with the weird return value of
pm_runtime_get_sync().
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190220210343.28157-6-eric@anholt.net
Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
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This removes a bunch of duplicated boilerplate for the debugfs vs
runtime printk debug dumping.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190220210343.28157-2-eric@anholt.net
Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
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Sparse complains with following warning:
drivers/gpu/drm/vc4/vc4_v3d.c:222:1: warning: symbol
'vc4_allocate_bin_bo' was not declared. Should it be static?
Make vc4_allocate_bin static as it is not used outside of
vc4_v3d.c.
Signed-off-by: Vaishali Thakkar <vthakkar1994@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180425070953.17933-1-vthakkar1994@gmail.com
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The V3D engine has various hardware counters which might be interesting
to userspace performance analysis tools.
Expose new ioctls to create/destroy a performance monitor object and
query the counter values of this perfmance monitor.
Note that a perfomance monitor is given an ID that is only valid on the
file descriptor it has been allocated from. A performance monitor can be
attached to a CL submission and the driver will enable HW counters for
this request and update the performance monitor values at the end of the
job.
Signed-off-by: Boris Brezillon <boris.brezillon@free-electrons.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180112090926.12538-1-boris.brezillon@free-electrons.com
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We were calling enable_irq on bind, where it was already enabled previously
by the IRQ helper. Additionally, dev->irq is not set correctly until after
postinstall and so was always zero here, triggering a warning in 4.15.
Fix both by moving the enable to the power management resume path, where we
know there was a previous disable invocation during suspend.
Fixes: 253696ccd613 ("drm/vc4: Account for interrupts in flight")
Signed-off-by: Stefan Schake <stschake@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/1514563543-32511-1-git-send-email-stschake@gmail.com
Tested-by: Stefan Wahren <stefan.wahren@i2se.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
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This has proven immensely useful for debugging memory leaks and
overallocation (which is a rather serious concern on the platform,
given that we typically run at about 256MB of CMA out of up to 1GB
total memory, with framebuffers that are about 8MB ecah).
The state of the art without this is to dump debug logs from every GL
application, guess as to kernel allocations based on bo_stats, and try
to merge that all together into a global picture of memory allocation
state. With this, you can add a couple of calls to the debug build of
the 3D driver and get a pretty detailed view of GPU memory usage from
/debug/dri/0/bo_stats (or when we debug print to dmesg on allocation
failure).
The Mesa side currently labels at the gallium resource level (so you
see that a 1920x20 pixmap has been created, presumably for the window
system panel), but we could extend that to be even more useful with
glObjectLabel() names being sent all the way down to the kernel.
(partial) example of sorted debugfs output with Mesa labeling all
resources:
kernel BO cache: 16392kb BOs (3)
tiling shadow 1920x1080: 8160kb BOs (1)
resource 1920x1080@32/0: 8160kb BOs (1)
scanout resource 1920x1080@32/0: 8100kb BOs (1)
kernel: 8100kb BOs (1)
v2: Use strndup_user(), use lockdep assertion instead of just a
comment, fix an array[-1] reference, extend comment about name
freeing.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20170725182718.31468-2-eric@anholt.net
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
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Failing to do so meant that we got a resume() callback on first use of
the device, so we would leak the bin BO that we allocated during
probe.
Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: 553c942f8b2c ("drm/vc4: Allow using more than 256MB of CMA memory.")
Link: http://patchwork.freedesktop.org/patch/msgid/20170515171615.10168-1-eric@anholt.net
Reviewed-by: Boris Brezillon <boris.brezillon@free-electrons.com>
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Include <drm/*.h> instead of relative path from include/drm, then
remove the -Iinclude/drm compiler flag.
While we are here, use <...> instead of "..." for include/linux/*.h
and include/sound/*.h headers too.
Signed-off-by: Masahiro Yamada <yamada.masahiro@socionext.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/1495081793-9707-2-git-send-email-yamada.masahiro@socionext.com
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Cygnus has V3D 2.6 instead of 2.1, and doesn't use the VC4 display
modules. The V3D can be uniquely identified by the IDENT[01]
registers, and there's nothing to key off of for the display change
other than the lack of DT nodes for the display components, but it's
convention to have new compatible strings anyway.
Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Rob Herring <robh@kernel.org>
Link: http://patchwork.freedesktop.org/patch/msgid/20170428224223.21904-3-eric@anholt.net
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For the Raspberry Pi's bindings, the power domain also implicitly
turns on the clock and deasserts reset, but for the new Cygnus port we
start representing the clock in the devicetree.
v2: Document the clock-names property, check for -ENOENT for no clock
in DT.
v3: Drop NULL checks around clk calls which embed NULL checks.
v4: Drop clk-names (feedback by Rob Herring)
Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Rob Herring <robh@kernel.org>
Link: http://patchwork.freedesktop.org/patch/msgid/20170428224223.21904-1-eric@anholt.net
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Until now, we've had to limit Raspberry Pi to 256MB of CMA memory to
keep from triggering the hardware addressing bug between the tile
binner and the tile alloc memory (where the top 4 bits come from the
tile state data array's address).
To work around that and allow more memory to be reserved for graphics,
allocate a single BO to store tile state data arrays and tile
alloc/overflow memory while the GPU is active, and make sure that that
one BO doesn't happen to cross a 256MB boundary. With that in place,
we can allocate textures and shaders anywhere in system memory (still
contiguous, of course).
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: http://patchwork.freedesktop.org/patch/msgid/20170327231025.19391-1-eric@anholt.net
Reviewed-by: Boris Brezillon <boris.brezillon@free-electrons.com>
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The pm_runtime_put() we were using immediately released power on the
device, which meant that we were generally turning the device off and
on once per frame. In many profiles I've looked at, that added up to
about 1% of CPU time, but this could get worse in the case of frequent
rendering and readback (as may happen in X rendering). By keeping the
device on until we've been idle for a couple of frames, we drop the
overhead of runtime PM down to sub-.1%.
Signed-off-by: Eric Anholt <eric@anholt.net>
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The Raspberry Pi Foundation's firmware updates are shipping device
trees using the old string, so we'll keep recognizing that as this rev
of V3D. Still, we should use a more specific name in the upstream DT
to clarify which board is being supported, in case we do other revs of
V3D in the future.
Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Stephen Warren <swarren@wwwdotorg.org>
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This gets us functional GPU reset again, like we had until a refactor
at merge time. Tested with a little patch to stuff in a broken binner
job every 100 frames.
Signed-off-by: Eric Anholt <eric@anholt.net>
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This may actually get us a feature that the closed driver didn't have:
turning off the GPU in between rendering jobs, while the V3D device is
still opened by the client.
There may be some tuning to be applied here to use autosuspend so that
we don't bounce the device's power so much, but in steady-state
GPU-bound rendering we keep the power on (since we keep multiple jobs
outstanding) and even if we power cycle on every job we can still
manage at least 680 fps.
More importantly, though, runtime PM will allow us to power off the
device to do a GPU reset.
v2: Switch #ifdef to CONFIG_PM not CONFIG_PM_SLEEP (caught by kbuild
test robot)
Signed-off-by: Eric Anholt <eric@anholt.net>
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I've tested and confirmed that it doesn't actually work. We'll need
to sort out how to do this properly later, but for now just remove it
since it also caused build breakage due to using CONFIG_PM_SLEEP
functions without our Kconfig depending on PM_SLEEP.
Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Sudip Mukherjee <sudipm.mukherjee@gmail.com>
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The user submission is basically a pointer to a command list and a
pointer to uniforms. We copy those in to the kernel, validate and
relocate them, and store the result in a GPU BO which we queue for
execution.
v2: Drop support for NV shader recs (not necessary for GL), simplify
vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style
types.
Signed-off-by: Eric Anholt <eric@anholt.net>
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This is the component of the GPU that does 3D rendering.
Signed-off-by: Eric Anholt <eric@anholt.net>
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