diff options
Diffstat (limited to 'drivers/media/platform/vsp1/vsp1_dl.c')
-rw-r--r-- | drivers/media/platform/vsp1/vsp1_dl.c | 441 |
1 files changed, 264 insertions, 177 deletions
diff --git a/drivers/media/platform/vsp1/vsp1_dl.c b/drivers/media/platform/vsp1/vsp1_dl.c index 0b86ed01e85d..d9b9cdd8fbe2 100644 --- a/drivers/media/platform/vsp1/vsp1_dl.c +++ b/drivers/media/platform/vsp1/vsp1_dl.c @@ -1,19 +1,16 @@ +// SPDX-License-Identifier: GPL-2.0+ /* - * vsp1_dl.h -- R-Car VSP1 Display List + * vsp1_dl.c -- R-Car VSP1 Display List * * Copyright (C) 2015 Renesas Corporation * * Contact: Laurent Pinchart (laurent.pinchart@ideasonboard.com) - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. */ #include <linux/device.h> #include <linux/dma-mapping.h> #include <linux/gfp.h> +#include <linux/refcount.h> #include <linux/slab.h> #include <linux/workqueue.h> @@ -45,14 +42,22 @@ struct vsp1_dl_entry { /** * struct vsp1_dl_body - Display list body * @list: entry in the display list list of bodies + * @free: entry in the pool free body list + * @pool: pool to which this body belongs * @vsp1: the VSP1 device * @entries: array of entries * @dma: DMA address of the entries * @size: size of the DMA memory in bytes * @num_entries: number of stored entries + * @max_entries: number of entries available */ struct vsp1_dl_body { struct list_head list; + struct list_head free; + + refcount_t refcnt; + + struct vsp1_dl_body_pool *pool; struct vsp1_device *vsp1; struct vsp1_dl_entry *entries; @@ -60,6 +65,31 @@ struct vsp1_dl_body { size_t size; unsigned int num_entries; + unsigned int max_entries; +}; + +/** + * struct vsp1_dl_body_pool - display list body pool + * @dma: DMA address of the entries + * @size: size of the full DMA memory pool in bytes + * @mem: CPU memory pointer for the pool + * @bodies: Array of DLB structures for the pool + * @free: List of free DLB entries + * @lock: Protects the free list + * @vsp1: the VSP1 device + */ +struct vsp1_dl_body_pool { + /* DMA allocation */ + dma_addr_t dma; + size_t size; + void *mem; + + /* Body management */ + struct vsp1_dl_body *bodies; + struct list_head free; + spinlock_t lock; + + struct vsp1_device *vsp1; }; /** @@ -69,9 +99,10 @@ struct vsp1_dl_body { * @header: display list header, NULL for headerless lists * @dma: DMA address for the header * @body0: first display list body - * @fragments: list of extra display list bodies + * @bodies: list of extra display list bodies * @has_chain: if true, indicates that there's a partition chain * @chain: entry in the display list partition chain + * @internal: whether the display list is used for internal purpose */ struct vsp1_dl_list { struct list_head list; @@ -80,11 +111,13 @@ struct vsp1_dl_list { struct vsp1_dl_header *header; dma_addr_t dma; - struct vsp1_dl_body body0; - struct list_head fragments; + struct vsp1_dl_body *body0; + struct list_head bodies; bool has_chain; struct list_head chain; + + bool internal; }; enum vsp1_dl_mode { @@ -98,13 +131,12 @@ enum vsp1_dl_mode { * @mode: display list operation mode (header or headerless) * @singleshot: execute the display list in single-shot mode * @vsp1: the VSP1 device - * @lock: protects the free, active, queued, pending and gc_fragments lists + * @lock: protects the free, active, queued, and pending lists * @free: array of all free display lists * @active: list currently being processed (loaded) by hardware * @queued: list queued to the hardware (written to the DL registers) * @pending: list waiting to be queued to the hardware - * @gc_work: fragments garbage collector work struct - * @gc_fragments: array of display list fragments waiting to be freed + * @pool: body pool for the display list bodies */ struct vsp1_dl_manager { unsigned int index; @@ -118,109 +150,164 @@ struct vsp1_dl_manager { struct vsp1_dl_list *queued; struct vsp1_dl_list *pending; - struct work_struct gc_work; - struct list_head gc_fragments; + struct vsp1_dl_body_pool *pool; }; /* ----------------------------------------------------------------------------- * Display List Body Management */ -/* - * Initialize a display list body object and allocate DMA memory for the body - * data. The display list body object is expected to have been initialized to - * 0 when allocated. +/** + * vsp1_dl_body_pool_create - Create a pool of bodies from a single allocation + * @vsp1: The VSP1 device + * @num_bodies: The number of bodies to allocate + * @num_entries: The maximum number of entries that a body can contain + * @extra_size: Extra allocation provided for the bodies + * + * Allocate a pool of display list bodies each with enough memory to contain the + * requested number of entries plus the @extra_size. + * + * Return a pointer to a pool on success or NULL if memory can't be allocated. */ -static int vsp1_dl_body_init(struct vsp1_device *vsp1, - struct vsp1_dl_body *dlb, unsigned int num_entries, - size_t extra_size) +struct vsp1_dl_body_pool * +vsp1_dl_body_pool_create(struct vsp1_device *vsp1, unsigned int num_bodies, + unsigned int num_entries, size_t extra_size) { - size_t size = num_entries * sizeof(*dlb->entries) + extra_size; + struct vsp1_dl_body_pool *pool; + size_t dlb_size; + unsigned int i; - dlb->vsp1 = vsp1; - dlb->size = size; + pool = kzalloc(sizeof(*pool), GFP_KERNEL); + if (!pool) + return NULL; - dlb->entries = dma_alloc_wc(vsp1->bus_master, dlb->size, &dlb->dma, - GFP_KERNEL); - if (!dlb->entries) - return -ENOMEM; + pool->vsp1 = vsp1; - return 0; + /* + * TODO: 'extra_size' is only used by vsp1_dlm_create(), to allocate + * extra memory for the display list header. We need only one header per + * display list, not per display list body, thus this allocation is + * extraneous and should be reworked in the future. + */ + dlb_size = num_entries * sizeof(struct vsp1_dl_entry) + extra_size; + pool->size = dlb_size * num_bodies; + + pool->bodies = kcalloc(num_bodies, sizeof(*pool->bodies), GFP_KERNEL); + if (!pool->bodies) { + kfree(pool); + return NULL; + } + + pool->mem = dma_alloc_wc(vsp1->bus_master, pool->size, &pool->dma, + GFP_KERNEL); + if (!pool->mem) { + kfree(pool->bodies); + kfree(pool); + return NULL; + } + + spin_lock_init(&pool->lock); + INIT_LIST_HEAD(&pool->free); + + for (i = 0; i < num_bodies; ++i) { + struct vsp1_dl_body *dlb = &pool->bodies[i]; + + dlb->pool = pool; + dlb->max_entries = num_entries; + + dlb->dma = pool->dma + i * dlb_size; + dlb->entries = pool->mem + i * dlb_size; + + list_add_tail(&dlb->free, &pool->free); + } + + return pool; } -/* - * Cleanup a display list body and free allocated DMA memory allocated. +/** + * vsp1_dl_body_pool_destroy - Release a body pool + * @pool: The body pool + * + * Release all components of a pool allocation. */ -static void vsp1_dl_body_cleanup(struct vsp1_dl_body *dlb) +void vsp1_dl_body_pool_destroy(struct vsp1_dl_body_pool *pool) { - dma_free_wc(dlb->vsp1->bus_master, dlb->size, dlb->entries, dlb->dma); + if (!pool) + return; + + if (pool->mem) + dma_free_wc(pool->vsp1->bus_master, pool->size, pool->mem, + pool->dma); + + kfree(pool->bodies); + kfree(pool); } /** - * vsp1_dl_fragment_alloc - Allocate a display list fragment - * @vsp1: The VSP1 device - * @num_entries: The maximum number of entries that the fragment can contain + * vsp1_dl_body_get - Obtain a body from a pool + * @pool: The body pool * - * Allocate a display list fragment with enough memory to contain the requested - * number of entries. + * Obtain a body from the pool without blocking. * - * Return a pointer to a fragment on success or NULL if memory can't be - * allocated. + * Returns a display list body or NULL if there are none available. */ -struct vsp1_dl_body *vsp1_dl_fragment_alloc(struct vsp1_device *vsp1, - unsigned int num_entries) +struct vsp1_dl_body *vsp1_dl_body_get(struct vsp1_dl_body_pool *pool) { - struct vsp1_dl_body *dlb; - int ret; + struct vsp1_dl_body *dlb = NULL; + unsigned long flags; - dlb = kzalloc(sizeof(*dlb), GFP_KERNEL); - if (!dlb) - return NULL; + spin_lock_irqsave(&pool->lock, flags); - ret = vsp1_dl_body_init(vsp1, dlb, num_entries, 0); - if (ret < 0) { - kfree(dlb); - return NULL; + if (!list_empty(&pool->free)) { + dlb = list_first_entry(&pool->free, struct vsp1_dl_body, free); + list_del(&dlb->free); + refcount_set(&dlb->refcnt, 1); } + spin_unlock_irqrestore(&pool->lock, flags); + return dlb; } /** - * vsp1_dl_fragment_free - Free a display list fragment - * @dlb: The fragment - * - * Free the given display list fragment and the associated DMA memory. - * - * Fragments must only be freed explicitly if they are not added to a display - * list, as the display list will take ownership of them and free them - * otherwise. Manual free typically happens at cleanup time for fragments that - * have been allocated but not used. + * vsp1_dl_body_put - Return a body back to its pool + * @dlb: The display list body * - * Passing a NULL pointer to this function is safe, in that case no operation - * will be performed. + * Return a body back to the pool, and reset the num_entries to clear the list. */ -void vsp1_dl_fragment_free(struct vsp1_dl_body *dlb) +void vsp1_dl_body_put(struct vsp1_dl_body *dlb) { + unsigned long flags; + if (!dlb) return; - vsp1_dl_body_cleanup(dlb); - kfree(dlb); + if (!refcount_dec_and_test(&dlb->refcnt)) + return; + + dlb->num_entries = 0; + + spin_lock_irqsave(&dlb->pool->lock, flags); + list_add_tail(&dlb->free, &dlb->pool->free); + spin_unlock_irqrestore(&dlb->pool->lock, flags); } /** - * vsp1_dl_fragment_write - Write a register to a display list fragment - * @dlb: The fragment + * vsp1_dl_body_write - Write a register to a display list body + * @dlb: The body * @reg: The register address * @data: The register value * - * Write the given register and value to the display list fragment. The maximum - * number of entries that can be written in a fragment is specified when the - * fragment is allocated by vsp1_dl_fragment_alloc(). + * Write the given register and value to the display list body. The maximum + * number of entries that can be written in a body is specified when the body is + * allocated by vsp1_dl_body_alloc(). */ -void vsp1_dl_fragment_write(struct vsp1_dl_body *dlb, u32 reg, u32 data) +void vsp1_dl_body_write(struct vsp1_dl_body *dlb, u32 reg, u32 data) { + if (WARN_ONCE(dlb->num_entries >= dlb->max_entries, + "DLB size exceeded (max %u)", dlb->max_entries)) + return; + dlb->entries[dlb->num_entries].addr = reg; dlb->entries[dlb->num_entries].data = data; dlb->num_entries++; @@ -233,51 +320,47 @@ void vsp1_dl_fragment_write(struct vsp1_dl_body *dlb, u32 reg, u32 data) static struct vsp1_dl_list *vsp1_dl_list_alloc(struct vsp1_dl_manager *dlm) { struct vsp1_dl_list *dl; - size_t header_size; - int ret; dl = kzalloc(sizeof(*dl), GFP_KERNEL); if (!dl) return NULL; - INIT_LIST_HEAD(&dl->fragments); + INIT_LIST_HEAD(&dl->bodies); dl->dlm = dlm; - /* - * Initialize the display list body and allocate DMA memory for the body - * and the optional header. Both are allocated together to avoid memory - * fragmentation, with the header located right after the body in - * memory. - */ - header_size = dlm->mode == VSP1_DL_MODE_HEADER - ? ALIGN(sizeof(struct vsp1_dl_header), 8) - : 0; - - ret = vsp1_dl_body_init(dlm->vsp1, &dl->body0, VSP1_DL_NUM_ENTRIES, - header_size); - if (ret < 0) { - kfree(dl); + /* Get a default body for our list. */ + dl->body0 = vsp1_dl_body_get(dlm->pool); + if (!dl->body0) return NULL; - } - if (dlm->mode == VSP1_DL_MODE_HEADER) { - size_t header_offset = VSP1_DL_NUM_ENTRIES - * sizeof(*dl->body0.entries); + size_t header_offset = dl->body0->max_entries + * sizeof(*dl->body0->entries); - dl->header = ((void *)dl->body0.entries) + header_offset; - dl->dma = dl->body0.dma + header_offset; + dl->header = ((void *)dl->body0->entries) + header_offset; + dl->dma = dl->body0->dma + header_offset; memset(dl->header, 0, sizeof(*dl->header)); - dl->header->lists[0].addr = dl->body0.dma; + dl->header->lists[0].addr = dl->body0->dma; } return dl; } +static void vsp1_dl_list_bodies_put(struct vsp1_dl_list *dl) +{ + struct vsp1_dl_body *dlb, *tmp; + + list_for_each_entry_safe(dlb, tmp, &dl->bodies, list) { + list_del(&dlb->list); + vsp1_dl_body_put(dlb); + } +} + static void vsp1_dl_list_free(struct vsp1_dl_list *dl) { - vsp1_dl_body_cleanup(&dl->body0); - list_splice_init(&dl->fragments, &dl->dlm->gc_fragments); + vsp1_dl_body_put(dl->body0); + vsp1_dl_list_bodies_put(dl); + kfree(dl); } @@ -331,18 +414,13 @@ static void __vsp1_dl_list_put(struct vsp1_dl_list *dl) dl->has_chain = false; + vsp1_dl_list_bodies_put(dl); + /* - * We can't free fragments here as DMA memory can only be freed in - * interruptible context. Move all fragments to the display list - * manager's list of fragments to be freed, they will be - * garbage-collected by the work queue. + * body0 is reused as as an optimisation as presently every display list + * has at least one body, thus we reinitialise the entries list. */ - if (!list_empty(&dl->fragments)) { - list_splice_init(&dl->fragments, &dl->dlm->gc_fragments); - schedule_work(&dl->dlm->gc_work); - } - - dl->body0.num_entries = 0; + dl->body0->num_entries = 0; list_add_tail(&dl->list, &dl->dlm->free); } @@ -369,43 +447,46 @@ void vsp1_dl_list_put(struct vsp1_dl_list *dl) } /** - * vsp1_dl_list_write - Write a register to the display list + * vsp1_dl_list_get_body0 - Obtain the default body for the display list * @dl: The display list - * @reg: The register address - * @data: The register value * - * Write the given register and value to the display list. Up to 256 registers - * can be written per display list. + * Obtain a pointer to the internal display list body allowing this to be passed + * directly to configure operations. */ -void vsp1_dl_list_write(struct vsp1_dl_list *dl, u32 reg, u32 data) +struct vsp1_dl_body *vsp1_dl_list_get_body0(struct vsp1_dl_list *dl) { - vsp1_dl_fragment_write(&dl->body0, reg, data); + return dl->body0; } /** - * vsp1_dl_list_add_fragment - Add a fragment to the display list + * vsp1_dl_list_add_body - Add a body to the display list * @dl: The display list - * @dlb: The fragment + * @dlb: The body + * + * Add a display list body to a display list. Registers contained in bodies are + * processed after registers contained in the main display list, in the order in + * which bodies are added. * - * Add a display list body as a fragment to a display list. Registers contained - * in fragments are processed after registers contained in the main display - * list, in the order in which fragments are added. + * Adding a body to a display list passes ownership of the body to the list. The + * caller retains its reference to the fragment when adding it to the display + * list, but is not allowed to add new entries to the body. * - * Adding a fragment to a display list passes ownership of the fragment to the - * list. The caller must not touch the fragment after this call, and must not - * free it explicitly with vsp1_dl_fragment_free(). + * The reference must be explicitly released by a call to vsp1_dl_body_put() + * when the body isn't needed anymore. * - * Fragments are only usable for display lists in header mode. Attempt to - * add a fragment to a header-less display list will return an error. + * Additional bodies are only usable for display lists in header mode. + * Attempting to add a body to a header-less display list will return an error. */ -int vsp1_dl_list_add_fragment(struct vsp1_dl_list *dl, - struct vsp1_dl_body *dlb) +int vsp1_dl_list_add_body(struct vsp1_dl_list *dl, struct vsp1_dl_body *dlb) { /* Multi-body lists are only available in header mode. */ if (dl->dlm->mode != VSP1_DL_MODE_HEADER) return -EINVAL; - list_add_tail(&dlb->list, &dl->fragments); + refcount_inc(&dlb->refcnt); + + list_add_tail(&dlb->list, &dl->bodies); + return 0; } @@ -451,10 +532,10 @@ static void vsp1_dl_list_fill_header(struct vsp1_dl_list *dl, bool is_last) * list was allocated. */ - hdr->num_bytes = dl->body0.num_entries + hdr->num_bytes = dl->body0->num_entries * sizeof(*dl->header->lists); - list_for_each_entry(dlb, &dl->fragments, list) { + list_for_each_entry(dlb, &dl->bodies, list) { num_lists++; hdr++; @@ -525,9 +606,9 @@ static void vsp1_dl_list_hw_enqueue(struct vsp1_dl_list *dl) * bit will be cleared by the hardware when the display list * processing starts. */ - vsp1_write(vsp1, VI6_DL_HDR_ADDR(0), dl->body0.dma); + vsp1_write(vsp1, VI6_DL_HDR_ADDR(0), dl->body0->dma); vsp1_write(vsp1, VI6_DL_BODY_SIZE, VI6_DL_BODY_SIZE_UPD | - (dl->body0.num_entries * sizeof(*dl->header->lists))); + (dl->body0->num_entries * sizeof(*dl->header->lists))); } else { /* * In header mode, program the display list header address. If @@ -550,8 +631,16 @@ static void vsp1_dl_list_commit_continuous(struct vsp1_dl_list *dl) * case we can't replace the queued list by the new one, as we could * race with the hardware. We thus mark the update as pending, it will * be queued up to the hardware by the frame end interrupt handler. + * + * If a display list is already pending we simply drop it as the new + * display list is assumed to contain a more recent configuration. It is + * an error if the already pending list has the internal flag set, as + * there is then a process waiting for that list to complete. This + * shouldn't happen as the waiting process should perform proper + * locking, but warn just in case. */ if (vsp1_dl_list_hw_update_pending(dlm)) { + WARN_ON(dlm->pending && dlm->pending->internal); __vsp1_dl_list_put(dlm->pending); dlm->pending = dl; return; @@ -581,7 +670,7 @@ static void vsp1_dl_list_commit_singleshot(struct vsp1_dl_list *dl) dlm->active = dl; } -void vsp1_dl_list_commit(struct vsp1_dl_list *dl) +void vsp1_dl_list_commit(struct vsp1_dl_list *dl, bool internal) { struct vsp1_dl_manager *dlm = dl->dlm; struct vsp1_dl_list *dl_child; @@ -598,6 +687,8 @@ void vsp1_dl_list_commit(struct vsp1_dl_list *dl) } } + dl->internal = internal; + spin_lock_irqsave(&dlm->lock, flags); if (dlm->singleshot) @@ -616,14 +707,22 @@ void vsp1_dl_list_commit(struct vsp1_dl_list *dl) * vsp1_dlm_irq_frame_end - Display list handler for the frame end interrupt * @dlm: the display list manager * - * Return true if the previous display list has completed at frame end, or false - * if it has been delayed by one frame because the display list commit raced - * with the frame end interrupt. The function always returns true in header mode - * as display list processing is then not continuous and races never occur. + * Return a set of flags that indicates display list completion status. + * + * The VSP1_DL_FRAME_END_COMPLETED flag indicates that the previous display list + * has completed at frame end. If the flag is not returned display list + * completion has been delayed by one frame because the display list commit + * raced with the frame end interrupt. The function always returns with the flag + * set in header mode as display list processing is then not continuous and + * races never occur. + * + * The VSP1_DL_FRAME_END_INTERNAL flag indicates that the previous display list + * has completed and had been queued with the internal notification flag. + * Internal notification is only supported for continuous mode. */ -bool vsp1_dlm_irq_frame_end(struct vsp1_dl_manager *dlm) +unsigned int vsp1_dlm_irq_frame_end(struct vsp1_dl_manager *dlm) { - bool completed = false; + unsigned int flags = 0; spin_lock(&dlm->lock); @@ -634,7 +733,7 @@ bool vsp1_dlm_irq_frame_end(struct vsp1_dl_manager *dlm) if (dlm->singleshot) { __vsp1_dl_list_put(dlm->active); dlm->active = NULL; - completed = true; + flags |= VSP1_DL_FRAME_END_COMPLETED; goto done; } @@ -652,10 +751,14 @@ bool vsp1_dlm_irq_frame_end(struct vsp1_dl_manager *dlm) * frame end interrupt. The display list thus becomes active. */ if (dlm->queued) { + if (dlm->queued->internal) + flags |= VSP1_DL_FRAME_END_INTERNAL; + dlm->queued->internal = false; + __vsp1_dl_list_put(dlm->active); dlm->active = dlm->queued; dlm->queued = NULL; - completed = true; + flags |= VSP1_DL_FRAME_END_COMPLETED; } /* @@ -672,7 +775,7 @@ bool vsp1_dlm_irq_frame_end(struct vsp1_dl_manager *dlm) done: spin_unlock(&dlm->lock); - return completed; + return flags; } /* Hardware Setup */ @@ -710,38 +813,9 @@ void vsp1_dlm_reset(struct vsp1_dl_manager *dlm) dlm->pending = NULL; } -/* - * Free all fragments awaiting to be garbage-collected. - * - * This function must be called without the display list manager lock held. - */ -static void vsp1_dlm_fragments_free(struct vsp1_dl_manager *dlm) +struct vsp1_dl_body *vsp1_dlm_dl_body_get(struct vsp1_dl_manager *dlm) { - unsigned long flags; - - spin_lock_irqsave(&dlm->lock, flags); - - while (!list_empty(&dlm->gc_fragments)) { - struct vsp1_dl_body *dlb; - - dlb = list_first_entry(&dlm->gc_fragments, struct vsp1_dl_body, - list); - list_del(&dlb->list); - - spin_unlock_irqrestore(&dlm->lock, flags); - vsp1_dl_fragment_free(dlb); - spin_lock_irqsave(&dlm->lock, flags); - } - - spin_unlock_irqrestore(&dlm->lock, flags); -} - -static void vsp1_dlm_garbage_collect(struct work_struct *work) -{ - struct vsp1_dl_manager *dlm = - container_of(work, struct vsp1_dl_manager, gc_work); - - vsp1_dlm_fragments_free(dlm); + return vsp1_dl_body_get(dlm->pool); } struct vsp1_dl_manager *vsp1_dlm_create(struct vsp1_device *vsp1, @@ -749,6 +823,7 @@ struct vsp1_dl_manager *vsp1_dlm_create(struct vsp1_device *vsp1, unsigned int prealloc) { struct vsp1_dl_manager *dlm; + size_t header_size; unsigned int i; dlm = devm_kzalloc(vsp1->dev, sizeof(*dlm), GFP_KERNEL); @@ -763,8 +838,22 @@ struct vsp1_dl_manager *vsp1_dlm_create(struct vsp1_device *vsp1, spin_lock_init(&dlm->lock); INIT_LIST_HEAD(&dlm->free); - INIT_LIST_HEAD(&dlm->gc_fragments); - INIT_WORK(&dlm->gc_work, vsp1_dlm_garbage_collect); + + /* + * Initialize the display list body and allocate DMA memory for the body + * and the optional header. Both are allocated together to avoid memory + * fragmentation, with the header located right after the body in + * memory. An extra body is allocated on top of the prealloc to account + * for the cached body used by the vsp1_pipeline object. + */ + header_size = dlm->mode == VSP1_DL_MODE_HEADER + ? ALIGN(sizeof(struct vsp1_dl_header), 8) + : 0; + + dlm->pool = vsp1_dl_body_pool_create(vsp1, prealloc + 1, + VSP1_DL_NUM_ENTRIES, header_size); + if (!dlm->pool) + return NULL; for (i = 0; i < prealloc; ++i) { struct vsp1_dl_list *dl; @@ -786,12 +875,10 @@ void vsp1_dlm_destroy(struct vsp1_dl_manager *dlm) if (!dlm) return; - cancel_work_sync(&dlm->gc_work); - list_for_each_entry_safe(dl, next, &dlm->free, list) { list_del(&dl->list); vsp1_dl_list_free(dl); } - vsp1_dlm_fragments_free(dlm); + vsp1_dl_body_pool_destroy(dlm->pool); } |