diff options
-rw-r--r-- | include/linux/sbitmap.h | 29 | ||||
-rw-r--r-- | lib/sbitmap.c | 49 |
2 files changed, 69 insertions, 9 deletions
diff --git a/include/linux/sbitmap.h b/include/linux/sbitmap.h index 841585f6e5f2..0c4a9c242dd7 100644 --- a/include/linux/sbitmap.h +++ b/include/linux/sbitmap.h @@ -127,6 +127,12 @@ struct sbitmap_queue { * @round_robin: Allocate bits in strict round-robin order. */ bool round_robin; + + /** + * @min_shallow_depth: The minimum shallow depth which may be passed to + * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow(). + */ + unsigned int min_shallow_depth; }; /** @@ -390,6 +396,9 @@ int __sbitmap_queue_get(struct sbitmap_queue *sbq); * @shallow_depth: The maximum number of bits to allocate from a single word. * See sbitmap_get_shallow(). * + * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after + * initializing @sbq. + * * Return: Non-negative allocated bit number if successful, -1 otherwise. */ int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq, @@ -424,6 +433,9 @@ static inline int sbitmap_queue_get(struct sbitmap_queue *sbq, * @shallow_depth: The maximum number of bits to allocate from a single word. * See sbitmap_get_shallow(). * + * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after + * initializing @sbq. + * * Return: Non-negative allocated bit number if successful, -1 otherwise. */ static inline int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq, @@ -439,6 +451,23 @@ static inline int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq, } /** + * sbitmap_queue_min_shallow_depth() - Inform a &struct sbitmap_queue of the + * minimum shallow depth that will be used. + * @sbq: Bitmap queue in question. + * @min_shallow_depth: The minimum shallow depth that will be passed to + * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow(). + * + * sbitmap_queue_clear() batches wakeups as an optimization. The batch size + * depends on the depth of the bitmap. Since the shallow allocation functions + * effectively operate with a different depth, the shallow depth must be taken + * into account when calculating the batch size. This function must be called + * with the minimum shallow depth that will be used. Failure to do so can result + * in missed wakeups. + */ +void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq, + unsigned int min_shallow_depth); + +/** * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a * &struct sbitmap_queue. * @sbq: Bitmap to free from. diff --git a/lib/sbitmap.c b/lib/sbitmap.c index e6a9c06ec70c..d21473b42465 100644 --- a/lib/sbitmap.c +++ b/lib/sbitmap.c @@ -270,18 +270,33 @@ void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m) } EXPORT_SYMBOL_GPL(sbitmap_bitmap_show); -static unsigned int sbq_calc_wake_batch(unsigned int depth) +static unsigned int sbq_calc_wake_batch(struct sbitmap_queue *sbq, + unsigned int depth) { unsigned int wake_batch; + unsigned int shallow_depth; /* * For each batch, we wake up one queue. We need to make sure that our - * batch size is small enough that the full depth of the bitmap is - * enough to wake up all of the queues. + * batch size is small enough that the full depth of the bitmap, + * potentially limited by a shallow depth, is enough to wake up all of + * the queues. + * + * Each full word of the bitmap has bits_per_word bits, and there might + * be a partial word. There are depth / bits_per_word full words and + * depth % bits_per_word bits left over. In bitwise arithmetic: + * + * bits_per_word = 1 << shift + * depth / bits_per_word = depth >> shift + * depth % bits_per_word = depth & ((1 << shift) - 1) + * + * Each word can be limited to sbq->min_shallow_depth bits. */ - wake_batch = SBQ_WAKE_BATCH; - if (wake_batch > depth / SBQ_WAIT_QUEUES) - wake_batch = max(1U, depth / SBQ_WAIT_QUEUES); + shallow_depth = min(1U << sbq->sb.shift, sbq->min_shallow_depth); + depth = ((depth >> sbq->sb.shift) * shallow_depth + + min(depth & ((1U << sbq->sb.shift) - 1), shallow_depth)); + wake_batch = clamp_t(unsigned int, depth / SBQ_WAIT_QUEUES, 1, + SBQ_WAKE_BATCH); return wake_batch; } @@ -307,7 +322,8 @@ int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth, *per_cpu_ptr(sbq->alloc_hint, i) = prandom_u32() % depth; } - sbq->wake_batch = sbq_calc_wake_batch(depth); + sbq->min_shallow_depth = UINT_MAX; + sbq->wake_batch = sbq_calc_wake_batch(sbq, depth); atomic_set(&sbq->wake_index, 0); sbq->ws = kzalloc_node(SBQ_WAIT_QUEUES * sizeof(*sbq->ws), flags, node); @@ -327,9 +343,10 @@ int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth, } EXPORT_SYMBOL_GPL(sbitmap_queue_init_node); -void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth) +static void sbitmap_queue_update_wake_batch(struct sbitmap_queue *sbq, + unsigned int depth) { - unsigned int wake_batch = sbq_calc_wake_batch(depth); + unsigned int wake_batch = sbq_calc_wake_batch(sbq, depth); int i; if (sbq->wake_batch != wake_batch) { @@ -342,6 +359,11 @@ void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth) for (i = 0; i < SBQ_WAIT_QUEUES; i++) atomic_set(&sbq->ws[i].wait_cnt, 1); } +} + +void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth) +{ + sbitmap_queue_update_wake_batch(sbq, depth); sbitmap_resize(&sbq->sb, depth); } EXPORT_SYMBOL_GPL(sbitmap_queue_resize); @@ -403,6 +425,14 @@ int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq, } EXPORT_SYMBOL_GPL(__sbitmap_queue_get_shallow); +void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq, + unsigned int min_shallow_depth) +{ + sbq->min_shallow_depth = min_shallow_depth; + sbitmap_queue_update_wake_batch(sbq, sbq->sb.depth); +} +EXPORT_SYMBOL_GPL(sbitmap_queue_min_shallow_depth); + static struct sbq_wait_state *sbq_wake_ptr(struct sbitmap_queue *sbq) { int i, wake_index; @@ -528,5 +558,6 @@ void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m) seq_puts(m, "}\n"); seq_printf(m, "round_robin=%d\n", sbq->round_robin); + seq_printf(m, "min_shallow_depth=%u\n", sbq->min_shallow_depth); } EXPORT_SYMBOL_GPL(sbitmap_queue_show); |