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-rw-r--r--drivers/gpu/drm/vc4/vc4_gem.c33
1 files changed, 27 insertions, 6 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c
index 638540943c61..c94cce96544c 100644
--- a/drivers/gpu/drm/vc4/vc4_gem.c
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -146,7 +146,7 @@ vc4_save_hang_state(struct drm_device *dev)
struct vc4_exec_info *exec[2];
struct vc4_bo *bo;
unsigned long irqflags;
- unsigned int i, j, unref_list_count, prev_idx;
+ unsigned int i, j, k, unref_list_count;
kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
if (!kernel_state)
@@ -182,7 +182,7 @@ vc4_save_hang_state(struct drm_device *dev)
return;
}
- prev_idx = 0;
+ k = 0;
for (i = 0; i < 2; i++) {
if (!exec[i])
continue;
@@ -197,7 +197,7 @@ vc4_save_hang_state(struct drm_device *dev)
WARN_ON(!refcount_read(&bo->usecnt));
refcount_inc(&bo->usecnt);
drm_gem_object_get(&exec[i]->bo[j]->base);
- kernel_state->bo[j + prev_idx] = &exec[i]->bo[j]->base;
+ kernel_state->bo[k++] = &exec[i]->bo[j]->base;
}
list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
@@ -205,12 +205,12 @@ vc4_save_hang_state(struct drm_device *dev)
* because they are naturally unpurgeable.
*/
drm_gem_object_get(&bo->base.base);
- kernel_state->bo[j + prev_idx] = &bo->base.base;
- j++;
+ kernel_state->bo[k++] = &bo->base.base;
}
- prev_idx = j + 1;
}
+ WARN_ON_ONCE(k != state->bo_count);
+
if (exec[0])
state->start_bin = exec[0]->ct0ca;
if (exec[1])
@@ -436,6 +436,19 @@ vc4_flush_caches(struct drm_device *dev)
VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
}
+static void
+vc4_flush_texture_caches(struct drm_device *dev)
+{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+
+ V3D_WRITE(V3D_L2CACTL,
+ V3D_L2CACTL_L2CCLR);
+
+ V3D_WRITE(V3D_SLCACTL,
+ VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
+ VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC));
+}
+
/* Sets the registers for the next job to be actually be executed in
* the hardware.
*
@@ -474,6 +487,14 @@ vc4_submit_next_render_job(struct drm_device *dev)
if (!exec)
return;
+ /* A previous RCL may have written to one of our textures, and
+ * our full cache flush at bin time may have occurred before
+ * that RCL completed. Flush the texture cache now, but not
+ * the instructions or uniforms (since we don't write those
+ * from an RCL).
+ */
+ vc4_flush_texture_caches(dev);
+
submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
}