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authorKuninori Morimoto <kuninori.morimoto.gx@renesas.com>2018-08-31 03:10:08 +0000
committerMark Brown <broonie@kernel.org>2018-08-31 15:58:39 +0100
commitdaecf46ee0e5f0fb2349e20af53c4653e2afc440 (patch)
tree08faf25cbec436705a70075337c4febf22e32102 /include
parent2967e5ea19ec041104fd43da4cb07e8e76a39e55 (diff)
ASoC: soc-core: use snd_soc_dai_link_component for platform
Current struct snd_soc_dai_link is supporting multicodec, and it is supporting legacy style of codec_name codec_of_node code_dai_name This is handled as single entry of multicodec. We don't have multicpu support yet, but in the future we will. In such case, we can use snd_soc_dai_link_component for both cpu/codec. Then the code will be more simple and readble. As next step, we want to use it for platform, too. This patch adds snd_soc_dai_link_component style for platform. We might have multiplatform support in the future, but we don't know yet. To avoid un-known issue / complex code, this patch supports just single-platform as 1st step. If we could use snd_soc_dai_link_component for all CPU/Codec/Platform, we will switch to new style, and remove legacy code. This is prepare for it. Signed-off-by: Kuninori Morimoto <kuninori.morimoto.gx@renesas.com> Signed-off-by: Mark Brown <broonie@kernel.org>
Diffstat (limited to 'include')
-rw-r--r--include/sound/soc.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/include/sound/soc.h b/include/sound/soc.h
index 41cec42fb456..96c19aabf21b 100644
--- a/include/sound/soc.h
+++ b/include/sound/soc.h
@@ -915,6 +915,8 @@ struct snd_soc_dai_link {
*/
const char *platform_name;
struct device_node *platform_of_node;
+ struct snd_soc_dai_link_component *platform;
+
int id; /* optional ID for machine driver link identification */
const struct snd_soc_pcm_stream *params;