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authorDaniel Vetter <daniel.vetter@ffwll.ch>2021-08-05 12:46:51 +0200
committerDaniel Vetter <daniel.vetter@ffwll.ch>2021-08-30 10:57:18 +0200
commit981b04d9685612b3831a89772f477058d2b3bd79 (patch)
tree54638f59f68b4c96d1a202f7fd27bcc912beb9ec /include/drm
parent0e10e9a1db230ae98c8ccfeaf0734545421c3995 (diff)
drm/sched: improve docs around drm_sched_entity
I found a few too many things that are tricky and not documented, so I started typing. I found a few more things that looked broken while typing, see the varios FIXME in drm_sched_entity. Also some of the usual logics: - actually include sched_entity.c declarations, that was lost in the move here: 620e762f9a98 ("drm/scheduler: move entity handling into separate file") - Ditch the kerneldoc for internal functions, keep the comments where they're describing more than what the function name already implies. - Switch drm_sched_entity to inline docs. Acked-by: Melissa Wen <mwen@igalia.com> Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> (v1) Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Lucas Stach <l.stach@pengutronix.de> Cc: David Airlie <airlied@linux.ie> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Maarten Lankhorst <maarten.lankhorst@linux.intel.com> Cc: Maxime Ripard <mripard@kernel.org> Cc: Thomas Zimmermann <tzimmermann@suse.de> Cc: "Christian König" <christian.koenig@amd.com> Cc: Boris Brezillon <boris.brezillon@collabora.com> Cc: Steven Price <steven.price@arm.com> Cc: Emma Anholt <emma@anholt.net> Cc: Lee Jones <lee.jones@linaro.org> Cc: Andrey Grodzovsky <andrey.grodzovsky@amd.com> Link: https://patchwork.freedesktop.org/patch/msgid/20210805104705.862416-7-daniel.vetter@ffwll.ch
Diffstat (limited to 'include/drm')
-rw-r--r--include/drm/gpu_scheduler.h145
1 files changed, 118 insertions, 27 deletions
diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
index b72f73b375a2..7f77a455722c 100644
--- a/include/drm/gpu_scheduler.h
+++ b/include/drm/gpu_scheduler.h
@@ -53,56 +53,147 @@ enum drm_sched_priority {
* struct drm_sched_entity - A wrapper around a job queue (typically
* attached to the DRM file_priv).
*
- * @list: used to append this struct to the list of entities in the
- * runqueue.
- * @rq: runqueue on which this entity is currently scheduled.
- * @sched_list: A list of schedulers (drm_gpu_schedulers).
- * Jobs from this entity can be scheduled on any scheduler
- * on this list.
- * @num_sched_list: number of drm_gpu_schedulers in the sched_list.
- * @priority: priority of the entity
- * @rq_lock: lock to modify the runqueue to which this entity belongs.
- * @job_queue: the list of jobs of this entity.
- * @fence_seq: a linearly increasing seqno incremented with each
- * new &drm_sched_fence which is part of the entity.
- * @fence_context: a unique context for all the fences which belong
- * to this entity.
- * The &drm_sched_fence.scheduled uses the
- * fence_context but &drm_sched_fence.finished uses
- * fence_context + 1.
- * @dependency: the dependency fence of the job which is on the top
- * of the job queue.
- * @cb: callback for the dependency fence above.
- * @guilty: points to ctx's guilty.
- * @fini_status: contains the exit status in case the process was signalled.
- * @last_scheduled: points to the finished fence of the last scheduled job.
- * @last_user: last group leader pushing a job into the entity.
- * @stopped: Marks the enity as removed from rq and destined for termination.
- * @entity_idle: Signals when enityt is not in use
- *
* Entities will emit jobs in order to their corresponding hardware
* ring, and the scheduler will alternate between entities based on
* scheduling policy.
*/
struct drm_sched_entity {
+ /**
+ * @list:
+ *
+ * Used to append this struct to the list of entities in the runqueue
+ * @rq under &drm_sched_rq.entities.
+ *
+ * Protected by &drm_sched_rq.lock of @rq.
+ */
struct list_head list;
+
+ /**
+ * @rq:
+ *
+ * Runqueue on which this entity is currently scheduled.
+ *
+ * FIXME: Locking is very unclear for this. Writers are protected by
+ * @rq_lock, but readers are generally lockless and seem to just race
+ * with not even a READ_ONCE.
+ */
struct drm_sched_rq *rq;
+
+ /**
+ * @sched_list:
+ *
+ * A list of schedulers (struct drm_gpu_scheduler). Jobs from this entity can
+ * be scheduled on any scheduler on this list.
+ *
+ * This can be modified by calling drm_sched_entity_modify_sched().
+ * Locking is entirely up to the driver, see the above function for more
+ * details.
+ *
+ * This will be set to NULL if &num_sched_list equals 1 and @rq has been
+ * set already.
+ *
+ * FIXME: This means priority changes through
+ * drm_sched_entity_set_priority() will be lost henceforth in this case.
+ */
struct drm_gpu_scheduler **sched_list;
+
+ /**
+ * @num_sched_list:
+ *
+ * Number of drm_gpu_schedulers in the @sched_list.
+ */
unsigned int num_sched_list;
+
+ /**
+ * @priority:
+ *
+ * Priority of the entity. This can be modified by calling
+ * drm_sched_entity_set_priority(). Protected by &rq_lock.
+ */
enum drm_sched_priority priority;
+
+ /**
+ * @rq_lock:
+ *
+ * Lock to modify the runqueue to which this entity belongs.
+ */
spinlock_t rq_lock;
+ /**
+ * @job_queue: the list of jobs of this entity.
+ */
struct spsc_queue job_queue;
+ /**
+ * @fence_seq:
+ *
+ * A linearly increasing seqno incremented with each new
+ * &drm_sched_fence which is part of the entity.
+ *
+ * FIXME: Callers of drm_sched_job_arm() need to ensure correct locking,
+ * this doesn't need to be atomic.
+ */
atomic_t fence_seq;
+
+ /**
+ * @fence_context:
+ *
+ * A unique context for all the fences which belong to this entity. The
+ * &drm_sched_fence.scheduled uses the fence_context but
+ * &drm_sched_fence.finished uses fence_context + 1.
+ */
uint64_t fence_context;
+ /**
+ * @dependency:
+ *
+ * The dependency fence of the job which is on the top of the job queue.
+ */
struct dma_fence *dependency;
+
+ /**
+ * @cb:
+ *
+ * Callback for the dependency fence above.
+ */
struct dma_fence_cb cb;
+
+ /**
+ * @guilty:
+ *
+ * Points to entities' guilty.
+ */
atomic_t *guilty;
+
+ /**
+ * @last_scheduled:
+ *
+ * Points to the finished fence of the last scheduled job. Only written
+ * by the scheduler thread, can be accessed locklessly from
+ * drm_sched_job_arm() iff the queue is empty.
+ */
struct dma_fence *last_scheduled;
+
+ /**
+ * @last_user: last group leader pushing a job into the entity.
+ */
struct task_struct *last_user;
+
+ /**
+ * @stopped:
+ *
+ * Marks the enity as removed from rq and destined for
+ * termination. This is set by calling drm_sched_entity_flush() and by
+ * drm_sched_fini().
+ */
bool stopped;
+
+ /**
+ * @entity_idle:
+ *
+ * Signals when entity is not in use, used to sequence entity cleanup in
+ * drm_sched_entity_fini().
+ */
struct completion entity_idle;
};