diff options
author | Jiri Slaby <jirislaby@gmail.com> | 2007-10-18 23:40:32 -0700 |
---|---|---|
committer | Linus Torvalds <torvalds@woody.linux-foundation.org> | 2007-10-19 11:53:42 -0700 |
commit | 7b19ada2ed3c1eccb9fe94d74b05e1428224663d (patch) | |
tree | a0c5975ce5236ff4023b92d431bd0a8fa321c6ce /drivers/input/joystick/a3d.c | |
parent | d05be13bcc6ec615fb2e9556a9b85d52800669b6 (diff) |
get rid of input BIT* duplicate defines
get rid of input BIT* duplicate defines
use newly global defined macros for input layer. Also remove includes of
input.h from non-input sources only for BIT macro definiton. Define the
macro temporarily in local manner, all those local definitons will be
removed further in this patchset (to not break bisecting).
BIT macro will be globally defined (1<<x)
Signed-off-by: Jiri Slaby <jirislaby@gmail.com>
Cc: <dtor@mail.ru>
Acked-by: Jiri Kosina <jkosina@suse.cz>
Cc: <lenb@kernel.org>
Acked-by: Marcel Holtmann <marcel@holtmann.org>
Cc: <perex@suse.cz>
Acked-by: Mauro Carvalho Chehab <mchehab@infradead.org>
Cc: <vernux@us.ibm.com>
Cc: <malattia@linux.it>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Diffstat (limited to 'drivers/input/joystick/a3d.c')
-rw-r--r-- | drivers/input/joystick/a3d.c | 28 |
1 files changed, 17 insertions, 11 deletions
diff --git a/drivers/input/joystick/a3d.c b/drivers/input/joystick/a3d.c index ff701ab10d74..52ba16f487c7 100644 --- a/drivers/input/joystick/a3d.c +++ b/drivers/input/joystick/a3d.c @@ -326,14 +326,19 @@ static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv) a3d->length = 33; - input_dev->evbit[0] |= BIT(EV_ABS) | BIT(EV_KEY) | BIT(EV_REL); - input_dev->relbit[0] |= BIT(REL_X) | BIT(REL_Y); - input_dev->absbit[0] |= BIT(ABS_X) | BIT(ABS_Y) | BIT(ABS_THROTTLE) | BIT(ABS_RUDDER) - | BIT(ABS_HAT0X) | BIT(ABS_HAT0Y) | BIT(ABS_HAT1X) | BIT(ABS_HAT1Y); - input_dev->keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE) - | BIT(BTN_SIDE) | BIT(BTN_EXTRA); - input_dev->keybit[LONG(BTN_JOYSTICK)] |= BIT(BTN_TRIGGER) | BIT(BTN_THUMB) | BIT(BTN_TOP) - | BIT(BTN_PINKIE); + input_dev->evbit[0] |= BIT_MASK(EV_ABS) | BIT_MASK(EV_KEY) | + BIT_MASK(EV_REL); + input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y); + input_dev->absbit[0] |= BIT_MASK(ABS_X) | BIT_MASK(ABS_Y) | + BIT_MASK(ABS_THROTTLE) | BIT_MASK(ABS_RUDDER) | + BIT_MASK(ABS_HAT0X) | BIT_MASK(ABS_HAT0Y) | + BIT_MASK(ABS_HAT1X) | BIT_MASK(ABS_HAT1Y); + input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) | + BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE) | + BIT_MASK(BTN_SIDE) | BIT_MASK(BTN_EXTRA); + input_dev->keybit[BIT_WORD(BTN_JOYSTICK)] |= + BIT_MASK(BTN_TRIGGER) | BIT_MASK(BTN_THUMB) | + BIT_MASK(BTN_TOP) | BIT_MASK(BTN_PINKIE); a3d_read(a3d, data); @@ -348,9 +353,10 @@ static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv) } else { a3d->length = 29; - input_dev->evbit[0] |= BIT(EV_KEY) | BIT(EV_REL); - input_dev->relbit[0] |= BIT(REL_X) | BIT(REL_Y); - input_dev->keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE); + input_dev->evbit[0] |= BIT_MASK(EV_KEY) | BIT_MASK(EV_REL); + input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y); + input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) | + BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE); a3d_read(a3d, data); |