diff options
author | Paolo Valente <paolo.valente@linaro.org> | 2017-04-19 08:48:24 -0600 |
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committer | Jens Axboe <axboe@fb.com> | 2017-04-19 08:48:24 -0600 |
commit | ea25da48086d3bbebf3a2eeff387ea00ed96f5c4 (patch) | |
tree | 1e7858910a647ae1a174ad019304bc3ffc2b5926 /block/bfq-wf2q.c | |
parent | 6fa3e8d34204d532268ddb4dc5d2a904197c972d (diff) |
block, bfq: split bfq-iosched.c into multiple source files
The BFQ I/O scheduler features an optimal fair-queuing
(proportional-share) scheduling algorithm, enriched with several
mechanisms to boost throughput and reduce latency for interactive and
real-time applications. This makes BFQ a large and complex piece of
code. This commit addresses this issue by splitting BFQ into three
main, independent components, and by moving each component into a
separate source file:
1. Main algorithm: handles the interaction with the kernel, and
decides which requests to dispatch; it uses the following two further
components to achieve its goals.
2. Scheduling engine (Hierarchical B-WF2Q+ scheduling algorithm):
computes the schedule, using weights and budgets provided by the above
component.
3. cgroups support: handles group operations (creation, destruction,
move, ...).
Signed-off-by: Paolo Valente <paolo.valente@linaro.org>
Signed-off-by: Jens Axboe <axboe@fb.com>
Diffstat (limited to 'block/bfq-wf2q.c')
-rw-r--r-- | block/bfq-wf2q.c | 1616 |
1 files changed, 1616 insertions, 0 deletions
diff --git a/block/bfq-wf2q.c b/block/bfq-wf2q.c new file mode 100644 index 000000000000..b4fc3e4260b7 --- /dev/null +++ b/block/bfq-wf2q.c @@ -0,0 +1,1616 @@ +/* + * Hierarchical Budget Worst-case Fair Weighted Fair Queueing + * (B-WF2Q+): hierarchical scheduling algorithm by which the BFQ I/O + * scheduler schedules generic entities. The latter can represent + * either single bfq queues (associated with processes) or groups of + * bfq queues (associated with cgroups). + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License as + * published by the Free Software Foundation; either version 2 of the + * License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + */ +#include "bfq-iosched.h" + +/** + * bfq_gt - compare two timestamps. + * @a: first ts. + * @b: second ts. + * + * Return @a > @b, dealing with wrapping correctly. + */ +static int bfq_gt(u64 a, u64 b) +{ + return (s64)(a - b) > 0; +} + +static struct bfq_entity *bfq_root_active_entity(struct rb_root *tree) +{ + struct rb_node *node = tree->rb_node; + + return rb_entry(node, struct bfq_entity, rb_node); +} + +static unsigned int bfq_class_idx(struct bfq_entity *entity) +{ + struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity); + + return bfqq ? bfqq->ioprio_class - 1 : + BFQ_DEFAULT_GRP_CLASS - 1; +} + +static struct bfq_entity *bfq_lookup_next_entity(struct bfq_sched_data *sd); + +static bool bfq_update_parent_budget(struct bfq_entity *next_in_service); + +/** + * bfq_update_next_in_service - update sd->next_in_service + * @sd: sched_data for which to perform the update. + * @new_entity: if not NULL, pointer to the entity whose activation, + * requeueing or repositionig triggered the invocation of + * this function. + * + * This function is called to update sd->next_in_service, which, in + * its turn, may change as a consequence of the insertion or + * extraction of an entity into/from one of the active trees of + * sd. These insertions/extractions occur as a consequence of + * activations/deactivations of entities, with some activations being + * 'true' activations, and other activations being requeueings (i.e., + * implementing the second, requeueing phase of the mechanism used to + * reposition an entity in its active tree; see comments on + * __bfq_activate_entity and __bfq_requeue_entity for details). In + * both the last two activation sub-cases, new_entity points to the + * just activated or requeued entity. + * + * Returns true if sd->next_in_service changes in such a way that + * entity->parent may become the next_in_service for its parent + * entity. + */ +static bool bfq_update_next_in_service(struct bfq_sched_data *sd, + struct bfq_entity *new_entity) +{ + struct bfq_entity *next_in_service = sd->next_in_service; + bool parent_sched_may_change = false; + + /* + * If this update is triggered by the activation, requeueing + * or repositiong of an entity that does not coincide with + * sd->next_in_service, then a full lookup in the active tree + * can be avoided. In fact, it is enough to check whether the + * just-modified entity has a higher priority than + * sd->next_in_service, or, even if it has the same priority + * as sd->next_in_service, is eligible and has a lower virtual + * finish time than sd->next_in_service. If this compound + * condition holds, then the new entity becomes the new + * next_in_service. Otherwise no change is needed. + */ + if (new_entity && new_entity != sd->next_in_service) { + /* + * Flag used to decide whether to replace + * sd->next_in_service with new_entity. Tentatively + * set to true, and left as true if + * sd->next_in_service is NULL. + */ + bool replace_next = true; + + /* + * If there is already a next_in_service candidate + * entity, then compare class priorities or timestamps + * to decide whether to replace sd->service_tree with + * new_entity. + */ + if (next_in_service) { + unsigned int new_entity_class_idx = + bfq_class_idx(new_entity); + struct bfq_service_tree *st = + sd->service_tree + new_entity_class_idx; + + /* + * For efficiency, evaluate the most likely + * sub-condition first. + */ + replace_next = + (new_entity_class_idx == + bfq_class_idx(next_in_service) + && + !bfq_gt(new_entity->start, st->vtime) + && + bfq_gt(next_in_service->finish, + new_entity->finish)) + || + new_entity_class_idx < + bfq_class_idx(next_in_service); + } + + if (replace_next) + next_in_service = new_entity; + } else /* invoked because of a deactivation: lookup needed */ + next_in_service = bfq_lookup_next_entity(sd); + + if (next_in_service) { + parent_sched_may_change = !sd->next_in_service || + bfq_update_parent_budget(next_in_service); + } + + sd->next_in_service = next_in_service; + + if (!next_in_service) + return parent_sched_may_change; + + return parent_sched_may_change; +} + +#ifdef CONFIG_BFQ_GROUP_IOSCHED + +struct bfq_group *bfq_bfqq_to_bfqg(struct bfq_queue *bfqq) +{ + struct bfq_entity *group_entity = bfqq->entity.parent; + + if (!group_entity) + group_entity = &bfqq->bfqd->root_group->entity; + + return container_of(group_entity, struct bfq_group, entity); +} + +/* + * Returns true if this budget changes may let next_in_service->parent + * become the next_in_service entity for its parent entity. + */ +static bool bfq_update_parent_budget(struct bfq_entity *next_in_service) +{ + struct bfq_entity *bfqg_entity; + struct bfq_group *bfqg; + struct bfq_sched_data *group_sd; + bool ret = false; + + group_sd = next_in_service->sched_data; + + bfqg = container_of(group_sd, struct bfq_group, sched_data); + /* + * bfq_group's my_entity field is not NULL only if the group + * is not the root group. We must not touch the root entity + * as it must never become an in-service entity. + */ + bfqg_entity = bfqg->my_entity; + if (bfqg_entity) { + if (bfqg_entity->budget > next_in_service->budget) + ret = true; + bfqg_entity->budget = next_in_service->budget; + } + + return ret; +} + +/* + * This function tells whether entity stops being a candidate for next + * service, according to the following logic. + * + * This function is invoked for an entity that is about to be set in + * service. If such an entity is a queue, then the entity is no longer + * a candidate for next service (i.e, a candidate entity to serve + * after the in-service entity is expired). The function then returns + * true. + * + * In contrast, the entity could stil be a candidate for next service + * if it is not a queue, and has more than one child. In fact, even if + * one of its children is about to be set in service, other children + * may still be the next to serve. As a consequence, a non-queue + * entity is not a candidate for next-service only if it has only one + * child. And only if this condition holds, then the function returns + * true for a non-queue entity. + */ +static bool bfq_no_longer_next_in_service(struct bfq_entity *entity) +{ + struct bfq_group *bfqg; + + if (bfq_entity_to_bfqq(entity)) + return true; + + bfqg = container_of(entity, struct bfq_group, entity); + + if (bfqg->active_entities == 1) + return true; + + return false; +} + +#else /* CONFIG_BFQ_GROUP_IOSCHED */ + +struct bfq_group *bfq_bfqq_to_bfqg(struct bfq_queue *bfqq) +{ + return bfqq->bfqd->root_group; +} + +static bool bfq_update_parent_budget(struct bfq_entity *next_in_service) +{ + return false; +} + +static bool bfq_no_longer_next_in_service(struct bfq_entity *entity) +{ + return true; +} + +#endif /* CONFIG_BFQ_GROUP_IOSCHED */ + +/* + * Shift for timestamp calculations. This actually limits the maximum + * service allowed in one timestamp delta (small shift values increase it), + * the maximum total weight that can be used for the queues in the system + * (big shift values increase it), and the period of virtual time + * wraparounds. + */ +#define WFQ_SERVICE_SHIFT 22 + +struct bfq_queue *bfq_entity_to_bfqq(struct bfq_entity *entity) +{ + struct bfq_queue *bfqq = NULL; + + if (!entity->my_sched_data) + bfqq = container_of(entity, struct bfq_queue, entity); + + return bfqq; +} + + +/** + * bfq_delta - map service into the virtual time domain. + * @service: amount of service. + * @weight: scale factor (weight of an entity or weight sum). + */ +static u64 bfq_delta(unsigned long service, unsigned long weight) +{ + u64 d = (u64)service << WFQ_SERVICE_SHIFT; + + do_div(d, weight); + return d; +} + +/** + * bfq_calc_finish - assign the finish time to an entity. + * @entity: the entity to act upon. + * @service: the service to be charged to the entity. + */ +static void bfq_calc_finish(struct bfq_entity *entity, unsigned long service) +{ + struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity); + + entity->finish = entity->start + + bfq_delta(service, entity->weight); + + if (bfqq) { + bfq_log_bfqq(bfqq->bfqd, bfqq, + "calc_finish: serv %lu, w %d", + service, entity->weight); + bfq_log_bfqq(bfqq->bfqd, bfqq, + "calc_finish: start %llu, finish %llu, delta %llu", + entity->start, entity->finish, + bfq_delta(service, entity->weight)); + } +} + +/** + * bfq_entity_of - get an entity from a node. + * @node: the node field of the entity. + * + * Convert a node pointer to the relative entity. This is used only + * to simplify the logic of some functions and not as the generic + * conversion mechanism because, e.g., in the tree walking functions, + * the check for a %NULL value would be redundant. + */ +struct bfq_entity *bfq_entity_of(struct rb_node *node) +{ + struct bfq_entity *entity = NULL; + + if (node) + entity = rb_entry(node, struct bfq_entity, rb_node); + + return entity; +} + +/** + * bfq_extract - remove an entity from a tree. + * @root: the tree root. + * @entity: the entity to remove. + */ +static void bfq_extract(struct rb_root *root, struct bfq_entity *entity) +{ + entity->tree = NULL; + rb_erase(&entity->rb_node, root); +} + +/** + * bfq_idle_extract - extract an entity from the idle tree. + * @st: the service tree of the owning @entity. + * @entity: the entity being removed. + */ +static void bfq_idle_extract(struct bfq_service_tree *st, + struct bfq_entity *entity) +{ + struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity); + struct rb_node *next; + + if (entity == st->first_idle) { + next = rb_next(&entity->rb_node); + st->first_idle = bfq_entity_of(next); + } + + if (entity == st->last_idle) { + next = rb_prev(&entity->rb_node); + st->last_idle = bfq_entity_of(next); + } + + bfq_extract(&st->idle, entity); + + if (bfqq) + list_del(&bfqq->bfqq_list); +} + +/** + * bfq_insert - generic tree insertion. + * @root: tree root. + * @entity: entity to insert. + * + * This is used for the idle and the active tree, since they are both + * ordered by finish time. + */ +static void bfq_insert(struct rb_root *root, struct bfq_entity *entity) +{ + struct bfq_entity *entry; + struct rb_node **node = &root->rb_node; + struct rb_node *parent = NULL; + + while (*node) { + parent = *node; + entry = rb_entry(parent, struct bfq_entity, rb_node); + + if (bfq_gt(entry->finish, entity->finish)) + node = &parent->rb_left; + else + node = &parent->rb_right; + } + + rb_link_node(&entity->rb_node, parent, node); + rb_insert_color(&entity->rb_node, root); + + entity->tree = root; +} + +/** + * bfq_update_min - update the min_start field of a entity. + * @entity: the entity to update. + * @node: one of its children. + * + * This function is called when @entity may store an invalid value for + * min_start due to updates to the active tree. The function assumes + * that the subtree rooted at @node (which may be its left or its right + * child) has a valid min_start value. + */ +static void bfq_update_min(struct bfq_entity *entity, struct rb_node *node) +{ + struct bfq_entity *child; + + if (node) { + child = rb_entry(node, struct bfq_entity, rb_node); + if (bfq_gt(entity->min_start, child->min_start)) + entity->min_start = child->min_start; + } +} + +/** + * bfq_update_active_node - recalculate min_start. + * @node: the node to update. + * + * @node may have changed position or one of its children may have moved, + * this function updates its min_start value. The left and right subtrees + * are assumed to hold a correct min_start value. + */ +static void bfq_update_active_node(struct rb_node *node) +{ + struct bfq_entity *entity = rb_entry(node, struct bfq_entity, rb_node); + + entity->min_start = entity->start; + bfq_update_min(entity, node->rb_right); + bfq_update_min(entity, node->rb_left); +} + +/** + * bfq_update_active_tree - update min_start for the whole active tree. + * @node: the starting node. + * + * @node must be the deepest modified node after an update. This function + * updates its min_start using the values held by its children, assuming + * that they did not change, and then updates all the nodes that may have + * changed in the path to the root. The only nodes that may have changed + * are the ones in the path or their siblings. + */ +static void bfq_update_active_tree(struct rb_node *node) +{ + struct rb_node *parent; + +up: + bfq_update_active_node(node); + + parent = rb_parent(node); + if (!parent) + return; + + if (node == parent->rb_left && parent->rb_right) + bfq_update_active_node(parent->rb_right); + else if (parent->rb_left) + bfq_update_active_node(parent->rb_left); + + node = parent; + goto up; +} + +/** + * bfq_active_insert - insert an entity in the active tree of its + * group/device. + * @st: the service tree of the entity. + * @entity: the entity being inserted. + * + * The active tree is ordered by finish time, but an extra key is kept + * per each node, containing the minimum value for the start times of + * its children (and the node itself), so it's possible to search for + * the eligible node with the lowest finish time in logarithmic time. + */ +static void bfq_active_insert(struct bfq_service_tree *st, + struct bfq_entity *entity) +{ + struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity); + struct rb_node *node = &entity->rb_node; +#ifdef CONFIG_BFQ_GROUP_IOSCHED + struct bfq_sched_data *sd = NULL; + struct bfq_group *bfqg = NULL; + struct bfq_data *bfqd = NULL; +#endif + + bfq_insert(&st->active, entity); + + if (node->rb_left) + node = node->rb_left; + else if (node->rb_right) + node = node->rb_right; + + bfq_update_active_tree(node); + +#ifdef CONFIG_BFQ_GROUP_IOSCHED + sd = entity->sched_data; + bfqg = container_of(sd, struct bfq_group, sched_data); + bfqd = (struct bfq_data *)bfqg->bfqd; +#endif + if (bfqq) + list_add(&bfqq->bfqq_list, &bfqq->bfqd->active_list); +#ifdef CONFIG_BFQ_GROUP_IOSCHED + else /* bfq_group */ + bfq_weights_tree_add(bfqd, entity, &bfqd->group_weights_tree); + + if (bfqg != bfqd->root_group) + bfqg->active_entities++; +#endif +} + +/** + * bfq_ioprio_to_weight - calc a weight from an ioprio. + * @ioprio: the ioprio value to convert. + */ +unsigned short bfq_ioprio_to_weight(int ioprio) +{ + return (IOPRIO_BE_NR - ioprio) * BFQ_WEIGHT_CONVERSION_COEFF; +} + +/** + * bfq_weight_to_ioprio - calc an ioprio from a weight. + * @weight: the weight value to convert. + * + * To preserve as much as possible the old only-ioprio user interface, + * 0 is used as an escape ioprio value for weights (numerically) equal or + * larger than IOPRIO_BE_NR * BFQ_WEIGHT_CONVERSION_COEFF. + */ +static unsigned short bfq_weight_to_ioprio(int weight) +{ + return max_t(int, 0, + IOPRIO_BE_NR * BFQ_WEIGHT_CONVERSION_COEFF - weight); +} + +static void bfq_get_entity(struct bfq_entity *entity) +{ + struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity); + + if (bfqq) { + bfqq->ref++; + bfq_log_bfqq(bfqq->bfqd, bfqq, "get_entity: %p %d", + bfqq, bfqq->ref); + } +} + +/** + * bfq_find_deepest - find the deepest node that an extraction can modify. + * @node: the node being removed. + * + * Do the first step of an extraction in an rb tree, looking for the + * node that will replace @node, and returning the deepest node that + * the following modifications to the tree can touch. If @node is the + * last node in the tree return %NULL. + */ +static struct rb_node *bfq_find_deepest(struct rb_node *node) +{ + struct rb_node *deepest; + + if (!node->rb_right && !node->rb_left) + deepest = rb_parent(node); + else if (!node->rb_right) + deepest = node->rb_left; + else if (!node->rb_left) + deepest = node->rb_right; + else { + deepest = rb_next(node); + if (deepest->rb_right) + deepest = deepest->rb_right; + else if (rb_parent(deepest) != node) + deepest = rb_parent(deepest); + } + + return deepest; +} + +/** + * bfq_active_extract - remove an entity from the active tree. + * @st: the service_tree containing the tree. + * @entity: the entity being removed. + */ +static void bfq_active_extract(struct bfq_service_tree *st, + struct bfq_entity *entity) +{ + struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity); + struct rb_node *node; +#ifdef CONFIG_BFQ_GROUP_IOSCHED + struct bfq_sched_data *sd = NULL; + struct bfq_group *bfqg = NULL; + struct bfq_data *bfqd = NULL; +#endif + + node = bfq_find_deepest(&entity->rb_node); + bfq_extract(&st->active, entity); + + if (node) + bfq_update_active_tree(node); + +#ifdef CONFIG_BFQ_GROUP_IOSCHED + sd = entity->sched_data; + bfqg = container_of(sd, struct bfq_group, sched_data); + bfqd = (struct bfq_data *)bfqg->bfqd; +#endif + if (bfqq) + list_del(&bfqq->bfqq_list); +#ifdef CONFIG_BFQ_GROUP_IOSCHED + else /* bfq_group */ + bfq_weights_tree_remove(bfqd, entity, + &bfqd->group_weights_tree); + + if (bfqg != bfqd->root_group) + bfqg->active_entities--; +#endif +} + +/** + * bfq_idle_insert - insert an entity into the idle tree. + * @st: the service tree containing the tree. + * @entity: the entity to insert. + */ +static void bfq_idle_insert(struct bfq_service_tree *st, + struct bfq_entity *entity) +{ + struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity); + struct bfq_entity *first_idle = st->first_idle; + struct bfq_entity *last_idle = st->last_idle; + + if (!first_idle || bfq_gt(first_idle->finish, entity->finish)) + st->first_idle = entity; + if (!last_idle || bfq_gt(entity->finish, last_idle->finish)) + st->last_idle = entity; + + bfq_insert(&st->idle, entity); + + if (bfqq) + list_add(&bfqq->bfqq_list, &bfqq->bfqd->idle_list); +} + +/** + * bfq_forget_entity - do not consider entity any longer for scheduling + * @st: the service tree. + * @entity: the entity being removed. + * @is_in_service: true if entity is currently the in-service entity. + * + * Forget everything about @entity. In addition, if entity represents + * a queue, and the latter is not in service, then release the service + * reference to the queue (the one taken through bfq_get_entity). In + * fact, in this case, there is really no more service reference to + * the queue, as the latter is also outside any service tree. If, + * instead, the queue is in service, then __bfq_bfqd_reset_in_service + * will take care of putting the reference when the queue finally + * stops being served. + */ +static void bfq_forget_entity(struct bfq_service_tree *st, + struct bfq_entity *entity, + bool is_in_service) +{ + struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity); + + entity->on_st = false; + st->wsum -= entity->weight; + if (bfqq && !is_in_service) + bfq_put_queue(bfqq); +} + +/** + * bfq_put_idle_entity - release the idle tree ref of an entity. + * @st: service tree for the entity. + * @entity: the entity being released. + */ +void bfq_put_idle_entity(struct bfq_service_tree *st, struct bfq_entity *entity) +{ + bfq_idle_extract(st, entity); + bfq_forget_entity(st, entity, + entity == entity->sched_data->in_service_entity); +} + +/** + * bfq_forget_idle - update the idle tree if necessary. + * @st: the service tree to act upon. + * + * To preserve the global O(log N) complexity we only remove one entry here; + * as the idle tree will not grow indefinitely this can be done safely. + */ +static void bfq_forget_idle(struct bfq_service_tree *st) +{ + struct bfq_entity *first_idle = st->first_idle; + struct bfq_entity *last_idle = st->last_idle; + + if (RB_EMPTY_ROOT(&st->active) && last_idle && + !bfq_gt(last_idle->finish, st->vtime)) { + /* + * Forget the whole idle tree, increasing the vtime past + * the last finish time of idle entities. + */ + st->vtime = last_idle->finish; + } + + if (first_idle && !bfq_gt(first_idle->finish, st->vtime)) + bfq_put_idle_entity(st, first_idle); +} + +struct bfq_service_tree *bfq_entity_service_tree(struct bfq_entity *entity) +{ + struct bfq_sched_data *sched_data = entity->sched_data; + unsigned int idx = bfq_class_idx(entity); + + return sched_data->service_tree + idx; +} + + +struct bfq_service_tree * +__bfq_entity_update_weight_prio(struct bfq_service_tree *old_st, + struct bfq_entity *entity) +{ + struct bfq_service_tree *new_st = old_st; + + if (entity->prio_changed) { + struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity); + unsigned int prev_weight, new_weight; + struct bfq_data *bfqd = NULL; + struct rb_root *root; +#ifdef CONFIG_BFQ_GROUP_IOSCHED + struct bfq_sched_data *sd; + struct bfq_group *bfqg; +#endif + + if (bfqq) + bfqd = bfqq->bfqd; +#ifdef CONFIG_BFQ_GROUP_IOSCHED + else { + sd = entity->my_sched_data; + bfqg = container_of(sd, struct bfq_group, sched_data); + bfqd = (struct bfq_data *)bfqg->bfqd; + } +#endif + + old_st->wsum -= entity->weight; + + if (entity->new_weight != entity->orig_weight) { + if (entity->new_weight < BFQ_MIN_WEIGHT || + entity->new_weight > BFQ_MAX_WEIGHT) { + pr_crit("update_weight_prio: new_weight %d\n", + entity->new_weight); + if (entity->new_weight < BFQ_MIN_WEIGHT) + entity->new_weight = BFQ_MIN_WEIGHT; + else + entity->new_weight = BFQ_MAX_WEIGHT; + } + entity->orig_weight = entity->new_weight; + if (bfqq) + bfqq->ioprio = + bfq_weight_to_ioprio(entity->orig_weight); + } + + if (bfqq) + bfqq->ioprio_class = bfqq->new_ioprio_class; + entity->prio_changed = 0; + + /* + * NOTE: here we may be changing the weight too early, + * this will cause unfairness. The correct approach + * would have required additional complexity to defer + * weight changes to the proper time instants (i.e., + * when entity->finish <= old_st->vtime). + */ + new_st = bfq_entity_service_tree(entity); + + prev_weight = entity->weight; + new_weight = entity->orig_weight * + (bfqq ? bfqq->wr_coeff : 1); + /* + * If the weight of the entity changes, remove the entity + * from its old weight counter (if there is a counter + * associated with the entity), and add it to the counter + * associated with its new weight. + */ + if (prev_weight != new_weight) { + root = bfqq ? &bfqd->queue_weights_tree : + &bfqd->group_weights_tree; + bfq_weights_tree_remove(bfqd, entity, root); + } + entity->weight = new_weight; + /* + * Add the entity to its weights tree only if it is + * not associated with a weight-raised queue. + */ + if (prev_weight != new_weight && + (bfqq ? bfqq->wr_coeff == 1 : 1)) + /* If we get here, root has been initialized. */ + bfq_weights_tree_add(bfqd, entity, root); + + new_st->wsum += entity->weight; + + if (new_st != old_st) + entity->start = new_st->vtime; + } + + return new_st; +} + +/** + * bfq_bfqq_served - update the scheduler status after selection for + * service. + * @bfqq: the queue being served. + * @served: bytes to transfer. + * + * NOTE: this can be optimized, as the timestamps of upper level entities + * are synchronized every time a new bfqq is selected for service. By now, + * we keep it to better check consistency. + */ +void bfq_bfqq_served(struct bfq_queue *bfqq, int served) +{ + struct bfq_entity *entity = &bfqq->entity; + struct bfq_service_tree *st; + + for_each_entity(entity) { + st = bfq_entity_service_tree(entity); + + entity->service += served; + + st->vtime += bfq_delta(served, st->wsum); + bfq_forget_idle(st); + } + bfqg_stats_set_start_empty_time(bfqq_group(bfqq)); + bfq_log_bfqq(bfqq->bfqd, bfqq, "bfqq_served %d secs", served); +} + +/** + * bfq_bfqq_charge_time - charge an amount of service equivalent to the length + * of the time interval during which bfqq has been in + * service. + * @bfqd: the device + * @bfqq: the queue that needs a service update. + * @time_ms: the amount of time during which the queue has received service + * + * If a queue does not consume its budget fast enough, then providing + * the queue with service fairness may impair throughput, more or less + * severely. For this reason, queues that consume their budget slowly + * are provided with time fairness instead of service fairness. This + * goal is achieved through the BFQ scheduling engine, even if such an + * engine works in the service, and not in the time domain. The trick + * is charging these queues with an inflated amount of service, equal + * to the amount of service that they would have received during their + * service slot if they had been fast, i.e., if their requests had + * been dispatched at a rate equal to the estimated peak rate. + * + * It is worth noting that time fairness can cause important + * distortions in terms of bandwidth distribution, on devices with + * internal queueing. The reason is that I/O requests dispatched + * during the service slot of a queue may be served after that service + * slot is finished, and may have a total processing time loosely + * correlated with the duration of the service slot. This is + * especially true for short service slots. + */ +void bfq_bfqq_charge_time(struct bfq_data *bfqd, struct bfq_queue *bfqq, + unsigned long time_ms) +{ + struct bfq_entity *entity = &bfqq->entity; + int tot_serv_to_charge = entity->service; + unsigned int timeout_ms = jiffies_to_msecs(bfq_timeout); + + if (time_ms > 0 && time_ms < timeout_ms) + tot_serv_to_charge = + (bfqd->bfq_max_budget * time_ms) / timeout_ms; + + if (tot_serv_to_charge < entity->service) + tot_serv_to_charge = entity->service; + + /* Increase budget to avoid inconsistencies */ + if (tot_serv_to_charge > entity->budget) + entity->budget = tot_serv_to_charge; + + bfq_bfqq_served(bfqq, + max_t(int, 0, tot_serv_to_charge - entity->service)); +} + +static void bfq_update_fin_time_enqueue(struct bfq_entity *entity, + struct bfq_service_tree *st, + bool backshifted) +{ + struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity); + + st = __bfq_entity_update_weight_prio(st, entity); + bfq_calc_finish(entity, entity->budget); + + /* + * If some queues enjoy backshifting for a while, then their + * (virtual) finish timestamps may happen to become lower and + * lower than the system virtual time. In particular, if + * these queues often happen to be idle for short time + * periods, and during such time periods other queues with + * higher timestamps happen to be busy, then the backshifted + * timestamps of the former queues can become much lower than + * the system virtual time. In fact, to serve the queues with + * higher timestamps while the ones with lower timestamps are + * idle, the system virtual time may be pushed-up to much + * higher values than the finish timestamps of the idle + * queues. As a consequence, the finish timestamps of all new + * or newly activated queues may end up being much larger than + * those of lucky queues with backshifted timestamps. The + * latter queues may then monopolize the device for a lot of + * time. This would simply break service guarantees. + * + * To reduce this problem, push up a little bit the + * backshifted timestamps of the queue associated with this + * entity (only a queue can happen to have the backshifted + * flag set): just enough to let the finish timestamp of the + * queue be equal to the current value of the system virtual + * time. This may introduce a little unfairness among queues + * with backshifted timestamps, but it does not break + * worst-case fairness guarantees. + * + * As a special case, if bfqq is weight-raised, push up + * timestamps much less, to keep very low the probability that + * this push up causes the backshifted finish timestamps of + * weight-raised queues to become higher than the backshifted + * finish timestamps of non weight-raised queues. + */ + if (backshifted && bfq_gt(st->vtime, entity->finish)) { + unsigned long delta = st->vtime - entity->finish; + + if (bfqq) + delta /= bfqq->wr_coeff; + + entity->start += delta; + entity->finish += delta; + } + + bfq_active_insert(st, entity); +} + +/** + * __bfq_activate_entity - handle activation of entity. + * @entity: the entity being activated. + * @non_blocking_wait_rq: true if entity was waiting for a request + * + * Called for a 'true' activation, i.e., if entity is not active and + * one of its children receives a new request. + * + * Basically, this function updates the timestamps of entity and + * inserts entity into its active tree, ater possible extracting it + * from its idle tree. + */ +static void __bfq_activate_entity(struct bfq_entity *entity, + bool non_blocking_wait_rq) +{ + struct bfq_service_tree *st = bfq_entity_service_tree(entity); + bool backshifted = false; + unsigned long long min_vstart; + + /* See comments on bfq_fqq_update_budg_for_activation */ + if (non_blocking_wait_rq && bfq_gt(st->vtime, entity->finish)) { + backshifted = true; + min_vstart = entity->finish; + } else + min_vstart = st->vtime; + + if (entity->tree == &st->idle) { + /* + * Must be on the idle tree, bfq_idle_extract() will + * check for that. + */ + bfq_idle_extract(st, entity); + entity->start = bfq_gt(min_vstart, entity->finish) ? + min_vstart : entity->finish; + } else { + /* + * The finish time of the entity may be invalid, and + * it is in the past for sure, otherwise the queue + * would have been on the idle tree. + */ + entity->start = min_vstart; + st->wsum += entity->weight; + /* + * entity is about to be inserted into a service tree, + * and then set in service: get a reference to make + * sure entity does not disappear until it is no + * longer in service or scheduled for service. + */ + bfq_get_entity(entity); + + entity->on_st = true; + } + + bfq_update_fin_time_enqueue(entity, st, backshifted); +} + +/** + * __bfq_requeue_entity - handle requeueing or repositioning of an entity. + * @entity: the entity being requeued or repositioned. + * + * Requeueing is needed if this entity stops being served, which + * happens if a leaf descendant entity has expired. On the other hand, + * repositioning is needed if the next_inservice_entity for the child + * entity has changed. See the comments inside the function for + * details. + * + * Basically, this function: 1) removes entity from its active tree if + * present there, 2) updates the timestamps of entity and 3) inserts + * entity back into its active tree (in the new, right position for + * the new values of the timestamps). + */ +static void __bfq_requeue_entity(struct bfq_entity *entity) +{ + struct bfq_sched_data *sd = entity->sched_data; + struct bfq_service_tree *st = bfq_entity_service_tree(entity); + + if (entity == sd->in_service_entity) { + /* + * We are requeueing the current in-service entity, + * which may have to be done for one of the following + * reasons: + * - entity represents the in-service queue, and the + * in-service queue is being requeued after an + * expiration; + * - entity represents a group, and its budget has + * changed because one of its child entities has + * just been either activated or requeued for some + * reason; the timestamps of the entity need then to + * be updated, and the entity needs to be enqueued + * or repositioned accordingly. + * + * In particular, before requeueing, the start time of + * the entity must be moved forward to account for the + * service that the entity has received while in + * service. This is done by the next instructions. The + * finish time will then be updated according to this + * new value of the start time, and to the budget of + * the entity. + */ + bfq_calc_finish(entity, entity->service); + entity->start = entity->finish; + /* + * In addition, if the entity had more than one child + * when set in service, then was not extracted from + * the active tree. This implies that the position of + * the entity in the active tree may need to be + * changed now, because we have just updated the start + * time of the entity, and we will update its finish + * time in a moment (the requeueing is then, more + * precisely, a repositioning in this case). To + * implement this repositioning, we: 1) dequeue the + * entity here, 2) update the finish time and + * requeue the entity according to the new + * timestamps below. + */ + if (entity->tree) + bfq_active_extract(st, entity); + } else { /* The entity is already active, and not in service */ + /* + * In this case, this function gets called only if the + * next_in_service entity below this entity has + * changed, and this change has caused the budget of + * this entity to change, which, finally implies that + * the finish time of this entity must be + * updated. Such an update may cause the scheduling, + * i.e., the position in the active tree, of this + * entity to change. We handle this change by: 1) + * dequeueing the entity here, 2) updating the finish + * time and requeueing the entity according to the new + * timestamps below. This is the same approach as the + * non-extracted-entity sub-case above. + */ + bfq_active_extract(st, entity); + } + + bfq_update_fin_time_enqueue(entity, st, false); +} + +static void __bfq_activate_requeue_entity(struct bfq_entity *entity, + struct bfq_sched_data *sd, + bool non_blocking_wait_rq) +{ + struct bfq_service_tree *st = bfq_entity_service_tree(entity); + + if (sd->in_service_entity == entity || entity->tree == &st->active) + /* + * in service or already queued on the active tree, + * requeue or reposition + */ + __bfq_requeue_entity(entity); + else + /* + * Not in service and not queued on its active tree: + * the activity is idle and this is a true activation. + */ + __bfq_activate_entity(entity, non_blocking_wait_rq); +} + + +/** + * bfq_activate_entity - activate or requeue an entity representing a bfq_queue, + * and activate, requeue or reposition all ancestors + * for which such an update becomes necessary. + * @entity: the entity to activate. + * @non_blocking_wait_rq: true if this entity was waiting for a request + * @requeue: true if this is a requeue, which implies that bfqq is + * being expired; thus ALL its ancestors stop being served and must + * therefore be requeued + */ +static void bfq_activate_requeue_entity(struct bfq_entity *entity, + bool non_blocking_wait_rq, + bool requeue) +{ + struct bfq_sched_data *sd; + + for_each_entity(entity) { + sd = entity->sched_data; + __bfq_activate_requeue_entity(entity, sd, non_blocking_wait_rq); + + if (!bfq_update_next_in_service(sd, entity) && !requeue) + break; + } +} + +/** + * __bfq_deactivate_entity - deactivate an entity from its service tree. + * @entity: the entity to deactivate. + * @ins_into_idle_tree: if false, the entity will not be put into the + * idle tree. + * + * Deactivates an entity, independently from its previous state. Must + * be invoked only if entity is on a service tree. Extracts the entity + * from that tree, and if necessary and allowed, puts it on the idle + * tree. + */ +bool __bfq_deactivate_entity(struct bfq_entity *entity, bool ins_into_idle_tree) +{ + struct bfq_sched_data *sd = entity->sched_data; + struct bfq_service_tree *st = bfq_entity_service_tree(entity); + int is_in_service = entity == sd->in_service_entity; + + if (!entity->on_st) /* entity never activated, or already inactive */ + return false; + + if (is_in_service) + bfq_calc_finish(entity, entity->service); + + if (entity->tree == &st->active) + bfq_active_extract(st, entity); + else if (!is_in_service && entity->tree == &st->idle) + bfq_idle_extract(st, entity); + + if (!ins_into_idle_tree || !bfq_gt(entity->finish, st->vtime)) + bfq_forget_entity(st, entity, is_in_service); + else + bfq_idle_insert(st, entity); + + return true; +} + +/** + * bfq_deactivate_entity - deactivate an entity representing a bfq_queue. + * @entity: the entity to deactivate. + * @ins_into_idle_tree: true if the entity can be put on the idle tree + */ +static void bfq_deactivate_entity(struct bfq_entity *entity, + bool ins_into_idle_tree, + bool expiration) +{ + struct bfq_sched_data *sd; + struct bfq_entity *parent = NULL; + + for_each_entity_safe(entity, parent) { + sd = entity->sched_data; + + if (!__bfq_deactivate_entity(entity, ins_into_idle_tree)) { + /* + * entity is not in any tree any more, so + * this deactivation is a no-op, and there is + * nothing to change for upper-level entities + * (in case of expiration, this can never + * happen). + */ + return; + } + + if (sd->next_in_service == entity) + /* + * entity was the next_in_service entity, + * then, since entity has just been + * deactivated, a new one must be found. + */ + bfq_update_next_in_service(sd, NULL); + + if (sd->next_in_service) + /* + * The parent entity is still backlogged, + * because next_in_service is not NULL. So, no + * further upwards deactivation must be + * performed. Yet, next_in_service has + * changed. Then the schedule does need to be + * updated upwards. + */ + break; + + /* + * If we get here, then the parent is no more + * backlogged and we need to propagate the + * deactivation upwards. Thus let the loop go on. + */ + + /* + * Also let parent be queued into the idle tree on + * deactivation, to preserve service guarantees, and + * assuming that who invoked this function does not + * need parent entities too to be removed completely. + */ + ins_into_idle_tree = true; + } + + /* + * If the deactivation loop is fully executed, then there are + * no more entities to touch and next loop is not executed at + * all. Otherwise, requeue remaining entities if they are + * about to stop receiving service, or reposition them if this + * is not the case. + */ + entity = parent; + for_each_entity(entity) { + /* + * Invoke __bfq_requeue_entity on entity, even if + * already active, to requeue/reposition it in the + * active tree (because sd->next_in_service has + * changed) + */ + __bfq_requeue_entity(entity); + + sd = entity->sched_data; + if (!bfq_update_next_in_service(sd, entity) && + !expiration) + /* + * next_in_service unchanged or not causing + * any change in entity->parent->sd, and no + * requeueing needed for expiration: stop + * here. + */ + break; + } +} + +/** + * bfq_calc_vtime_jump - compute the value to which the vtime should jump, + * if needed, to have at least one entity eligible. + * @st: the service tree to act upon. + * + * Assumes that st is not empty. + */ +static u64 bfq_calc_vtime_jump(struct bfq_service_tree *st) +{ + struct bfq_entity *root_entity = bfq_root_active_entity(&st->active); + + if (bfq_gt(root_entity->min_start, st->vtime)) + return root_entity->min_start; + + return st->vtime; +} + +static void bfq_update_vtime(struct bfq_service_tree *st, u64 new_value) +{ + if (new_value > st->vtime) { + st->vtime = new_value; + bfq_forget_idle(st); + } +} + +/** + * bfq_first_active_entity - find the eligible entity with + * the smallest finish time + * @st: the service tree to select from. + * @vtime: the system virtual to use as a reference for eligibility + * + * This function searches the first schedulable entity, starting from the + * root of the tree and going on the left every time on this side there is + * a subtree with at least one eligible (start >= vtime) entity. The path on + * the right is followed only if a) the left subtree contains no eligible + * entities and b) no eligible entity has been found yet. + */ +static struct bfq_entity *bfq_first_active_entity(struct bfq_service_tree *st, + u64 vtime) +{ + struct bfq_entity *entry, *first = NULL; + struct rb_node *node = st->active.rb_node; + + while (node) { + entry = rb_entry(node, struct bfq_entity, rb_node); +left: + if (!bfq_gt(entry->start, vtime)) + first = entry; + + if (node->rb_left) { + entry = rb_entry(node->rb_left, + struct bfq_entity, rb_node); + if (!bfq_gt(entry->min_start, vtime)) { + node = node->rb_left; + goto left; + } + } + if (first) + break; + node = node->rb_right; + } + + return first; +} + +/** + * __bfq_lookup_next_entity - return the first eligible entity in @st. + * @st: the service tree. + * + * If there is no in-service entity for the sched_data st belongs to, + * then return the entity that will be set in service if: + * 1) the parent entity this st belongs to is set in service; + * 2) no entity belonging to such parent entity undergoes a state change + * that would influence the timestamps of the entity (e.g., becomes idle, + * becomes backlogged, changes its budget, ...). + * + * In this first case, update the virtual time in @st too (see the + * comments on this update inside the function). + * + * In constrast, if there is an in-service entity, then return the + * entity that would be set in service if not only the above + * conditions, but also the next one held true: the currently + * in-service entity, on expiration, + * 1) gets a finish time equal to the current one, or + * 2) is not eligible any more, or + * 3) is idle. + */ +static struct bfq_entity * +__bfq_lookup_next_entity(struct bfq_service_tree *st, bool in_service) +{ + struct bfq_entity *entity; + u64 new_vtime; + + if (RB_EMPTY_ROOT(&st->active)) + return NULL; + + /* + * Get the value of the system virtual time for which at + * least one entity is eligible. + */ + new_vtime = bfq_calc_vtime_jump(st); + + /* + * If there is no in-service entity for the sched_data this + * active tree belongs to, then push the system virtual time + * up to the value that guarantees that at least one entity is + * eligible. If, instead, there is an in-service entity, then + * do not make any such update, because there is already an + * eligible entity, namely the in-service one (even if the + * entity is not on st, because it was extracted when set in + * service). + */ + if (!in_service) + bfq_update_vtime(st, new_vtime); + + entity = bfq_first_active_entity(st, new_vtime); + + return entity; +} + +/** + * bfq_lookup_next_entity - return the first eligible entity in @sd. + * @sd: the sched_data. + * + * This function is invoked when there has been a change in the trees + * for sd, and we need know what is the new next entity after this + * change. + */ +static struct bfq_entity *bfq_lookup_next_entity(struct bfq_sched_data *sd) +{ + struct bfq_service_tree *st = sd->service_tree; + struct bfq_service_tree *idle_class_st = st + (BFQ_IOPRIO_CLASSES - 1); + struct bfq_entity *entity = NULL; + int class_idx = 0; + + /* + * Choose from idle class, if needed to guarantee a minimum + * bandwidth to this class (and if there is some active entity + * in idle class). This should also mitigate + * priority-inversion problems in case a low priority task is + * holding file system resources. + */ + if (time_is_before_jiffies(sd->bfq_class_idle_last_service + + BFQ_CL_IDLE_TIMEOUT)) { + if (!RB_EMPTY_ROOT(&idle_class_st->active)) + class_idx = BFQ_IOPRIO_CLASSES - 1; + /* About to be served if backlogged, or not yet backlogged */ + sd->bfq_class_idle_last_service = jiffies; + } + + /* + * Find the next entity to serve for the highest-priority + * class, unless the idle class needs to be served. + */ + for (; class_idx < BFQ_IOPRIO_CLASSES; class_idx++) { + entity = __bfq_lookup_next_entity(st + class_idx, + sd->in_service_entity); + + if (entity) + break; + } + + if (!entity) + return NULL; + + return entity; +} + +bool next_queue_may_preempt(struct bfq_data *bfqd) +{ + struct bfq_sched_data *sd = &bfqd->root_group->sched_data; + + return sd->next_in_service != sd->in_service_entity; +} + +/* + * Get next queue for service. + */ +struct bfq_queue *bfq_get_next_queue(struct bfq_data *bfqd) +{ + struct bfq_entity *entity = NULL; + struct bfq_sched_data *sd; + struct bfq_queue *bfqq; + + if (bfqd->busy_queues == 0) + return NULL; + + /* + * Traverse the path from the root to the leaf entity to + * serve. Set in service all the entities visited along the + * way. + */ + sd = &bfqd->root_group->sched_data; + for (; sd ; sd = entity->my_sched_data) { + /* + * WARNING. We are about to set the in-service entity + * to sd->next_in_service, i.e., to the (cached) value + * returned by bfq_lookup_next_entity(sd) the last + * time it was invoked, i.e., the last time when the + * service order in sd changed as a consequence of the + * activation or deactivation of an entity. In this + * respect, if we execute bfq_lookup_next_entity(sd) + * in this very moment, it may, although with low + * probability, yield a different entity than that + * pointed to by sd->next_in_service. This rare event + * happens in case there was no CLASS_IDLE entity to + * serve for sd when bfq_lookup_next_entity(sd) was + * invoked for the last time, while there is now one + * such entity. + * + * If the above event happens, then the scheduling of + * such entity in CLASS_IDLE is postponed until the + * service of the sd->next_in_service entity + * finishes. In fact, when the latter is expired, + * bfq_lookup_next_entity(sd) gets called again, + * exactly to update sd->next_in_service. + */ + + /* Make next_in_service entity become in_service_entity */ + entity = sd->next_in_service; + sd->in_service_entity = entity; + + /* + * Reset the accumulator of the amount of service that + * the entity is about to receive. + */ + entity->service = 0; + + /* + * If entity is no longer a candidate for next + * service, then we extract it from its active tree, + * for the following reason. To further boost the + * throughput in some special case, BFQ needs to know + * which is the next candidate entity to serve, while + * there is already an entity in service. In this + * respect, to make it easy to compute/update the next + * candidate entity to serve after the current + * candidate has been set in service, there is a case + * where it is necessary to extract the current + * candidate from its service tree. Such a case is + * when the entity just set in service cannot be also + * a candidate for next service. Details about when + * this conditions holds are reported in the comments + * on the function bfq_no_longer_next_in_service() + * invoked below. + */ + if (bfq_no_longer_next_in_service(entity)) + bfq_active_extract(bfq_entity_service_tree(entity), + entity); + + /* + * For the same reason why we may have just extracted + * entity from its active tree, we may need to update + * next_in_service for the sched_data of entity too, + * regardless of whether entity has been extracted. + * In fact, even if entity has not been extracted, a + * descendant entity may get extracted. Such an event + * would cause a change in next_in_service for the + * level of the descendant entity, and thus possibly + * back to upper levels. + * + * We cannot perform the resulting needed update + * before the end of this loop, because, to know which + * is the correct next-to-serve candidate entity for + * each level, we need first to find the leaf entity + * to set in service. In fact, only after we know + * which is the next-to-serve leaf entity, we can + * discover whether the parent entity of the leaf + * entity becomes the next-to-serve, and so on. + */ + + } + + bfqq = bfq_entity_to_bfqq(entity); + + /* + * We can finally update all next-to-serve entities along the + * path from the leaf entity just set in service to the root. + */ + for_each_entity(entity) { + struct bfq_sched_data *sd = entity->sched_data; + + if (!bfq_update_next_in_service(sd, NULL)) + break; + } + + return bfqq; +} + +void __bfq_bfqd_reset_in_service(struct bfq_data *bfqd) +{ + struct bfq_queue *in_serv_bfqq = bfqd->in_service_queue; + struct bfq_entity *in_serv_entity = &in_serv_bfqq->entity; + struct bfq_entity *entity = in_serv_entity; + + bfq_clear_bfqq_wait_request(in_serv_bfqq); + hrtimer_try_to_cancel(&bfqd->idle_slice_timer); + bfqd->in_service_queue = NULL; + + /* + * When this function is called, all in-service entities have + * been properly deactivated or requeued, so we can safely + * execute the final step: reset in_service_entity along the + * path from entity to the root. + */ + for_each_entity(entity) + entity->sched_data->in_service_entity = NULL; + + /* + * in_serv_entity is no longer in service, so, if it is in no + * service tree either, then release the service reference to + * the queue it represents (taken with bfq_get_entity). + */ + if (!in_serv_entity->on_st) + bfq_put_queue(in_serv_bfqq); +} + +void bfq_deactivate_bfqq(struct bfq_data *bfqd, struct bfq_queue *bfqq, + bool ins_into_idle_tree, bool expiration) +{ + struct bfq_entity *entity = &bfqq->entity; + + bfq_deactivate_entity(entity, ins_into_idle_tree, expiration); +} + +void bfq_activate_bfqq(struct bfq_data *bfqd, struct bfq_queue *bfqq) +{ + struct bfq_entity *entity = &bfqq->entity; + + bfq_activate_requeue_entity(entity, bfq_bfqq_non_blocking_wait_rq(bfqq), + false); + bfq_clear_bfqq_non_blocking_wait_rq(bfqq); +} + +void bfq_requeue_bfqq(struct bfq_data *bfqd, struct bfq_queue *bfqq) +{ + struct bfq_entity *entity = &bfqq->entity; + + bfq_activate_requeue_entity(entity, false, + bfqq == bfqd->in_service_queue); +} + +/* + * Called when the bfqq no longer has requests pending, remove it from + * the service tree. As a special case, it can be invoked during an + * expiration. + */ +void bfq_del_bfqq_busy(struct bfq_data *bfqd, struct bfq_queue *bfqq, + bool expiration) +{ + bfq_log_bfqq(bfqd, bfqq, "del from busy"); + + bfq_clear_bfqq_busy(bfqq); + + bfqd->busy_queues--; + + if (!bfqq->dispatched) + bfq_weights_tree_remove(bfqd, &bfqq->entity, + &bfqd->queue_weights_tree); + + if (bfqq->wr_coeff > 1) + bfqd->wr_busy_queues--; + + bfqg_stats_update_dequeue(bfqq_group(bfqq)); + + bfq_deactivate_bfqq(bfqd, bfqq, true, expiration); +} + +/* + * Called when an inactive queue receives a new request. + */ +void bfq_add_bfqq_busy(struct bfq_data *bfqd, struct bfq_queue *bfqq) +{ + bfq_log_bfqq(bfqd, bfqq, "add to busy"); + + bfq_activate_bfqq(bfqd, bfqq); + + bfq_mark_bfqq_busy(bfqq); + bfqd->busy_queues++; + + if (!bfqq->dispatched) + if (bfqq->wr_coeff == 1) + bfq_weights_tree_add(bfqd, &bfqq->entity, + &bfqd->queue_weights_tree); + + if (bfqq->wr_coeff > 1) + bfqd->wr_busy_queues++; +} |